A family of six and their home are stripped of all their modern technology to live a life of decades past. In each episode, the family lives through a given decade at a rate of a year per day. They have their own Technical Support Team to source and supply them with the vintage technology that would have been available to British households during the decade.
All In Earth's 4 billion year history, nature has solved all of lifes problems, from the highest mountain to the deepest ocean. Evolution is the ultimate inventor and many of mans most clever engineering solutions have exact counterparts in nature. In three amazing episodes, NatureTech views our world with fresh eyes, where nature and technology stand hand in hand.
Candid and in-depth conversations with some of the tech industry's biggest decision makers. Hosted by Emily Chang.
Nine loosely connected and darkly comic stories about human relationships in the modern age of smart phones, social media and connectivity.
In a series of savage, often offbeat, comedic sketches, Like Me! illustrates the myriad facets—emotions, friendships and sex lives—of the Millennial generation. A mixed bag of absurd send-ups, laser-sharp observations and raw dialogue, the show explores a world where relationships are disposable, sentiment is recyclable, and pleasure is marketable.
DF Retro explores the technology, innovation and history of video games from the past, giving them a modern re-evaluation while exploring just how even the most simple video games helped pave the way for the most advanced current generation blockbuster. Hosted and produced by Digital Foundry's John Linneman.
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Naked Science is an American documentary television series that premiered in 2004 on the National Geographic Channel. The program features various subjects related to science and technology. Some of the views expressed might be considered fringe or pseudo-science, and some of the scientists may present opinions which have not been properly peer-reviewed or are not widely accepted within their scientific communities, in particular on topics such as Bermuda Triangle or Atlantis for example.
Vetenskapens värld is a popular science TV documentary program broadcast on Swedish Television (SVT).
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It's "Mr. Wizard" for a different decade. Bill Nye is the Science Guy, a host who's hooked on experimenting and explaining. Picking one topic per show (like the human heart or electricity), Nye gets creative with teaching kids and adults alike the nuances of science.
A documentary series that explores the furthest reaches of the internet and the people who frequent it, Dark Net provides a revealing and cautionary look inside a vast cyber netherworld rarely witnessed by most of us. Provocative, thought-provoking and frequently profound, each episode illuminates an exciting, ever-expanding frontier where people can do anything and see anything, whether they should or not.
Celebrities to take a warm, funny look at gadgets, gizmos and games of childhood and Christmases past. 'That's So Last Century' is an entertaining three-part series in which celebrity parents and their kids will dig deep into the not-so-ancient world of the late 20th Century to uncover the technologies, objects and pop culture artefacts that time has forgot. We'll bring together these lost relics in front of the parents (who'll remember them) and their kids (who most probably won't) to see how they react. A new take on the archive show, they'll not only watch clips of these now hilariously outdated objects, but they'll get their hands on them too. With each episode covering a different category of 20th century life, how will they fare when getting to grips with a fax machine, playing the original black and white Nintendo Game Boy, sporting a Global HyperColour t-shirt or recording a programme on VHS? That's So Last Century is an intelligent celebration of how the speed of technological and cultural changes has, in just a few years, made objects, TV shows and gadgets bizarre and unrecognisable to kids today.
Ancient Impossible, the new H2 series, picks up where HISTORY’s long running Ancient Discoveries left off. In this next generation of storytelling, Ancient Impossible reveals how many of today’s technological achievements were actually developed centuries ago. Colossal monuments, impossible feats of engineering and technologies so precise they defy reinvention–the ancient world was far more advanced than we ever imagined. We’ll travel through history to reveal a radically different picture of the past, with innovations so far ahead of their time, they’re still in use today. New science uncovers a lost world more like our own than we ever suspected, and reveals how modern technology has its blueprint in the ancient world.
The comedic misadventures of Roy, Moss, and their grifting supervisor Jen, a 'motley crew' of IT support workers at a large corporation headed by a hotheaded yuppie.
Providing a thought-provoking and imaginative perspective on scientific discovery as it unfolds, each episode follows scientific explorers working on cutting-edge projects with breakthrough potential, revealing the world of tomorrow... today.
A group of four people including Shannu work in a software company when a new girl, Vaishnavi, joins their team. Shannu falls in love with Vaishnavi and tries to spend time with her but she treats him like a friend.
In the near future, a battle card game called "Battle Spirits" has gained enormous popularity. Players of the game--known as "Battlers"--start battles everywhere using their color-coded cards with different attributes, creating a "Warring States Period" for the game.
The sleepy Pacific Northwest town of Eureka is hiding a mysterious secret. The government has been relocating the world's geniuses and their families to this rustic town for years where innovation and chaos have lived hand in hand. U.S. Marshal Jack Carter stumbles upon this odd town after wrecking his car and becoming stranded there. When the denizens of the town unleash an unknown scientific creation, Carter jumps in to try to restore order and consequently learns of one of the country's best kept secrets.
Television program of cultural diffusion, born in September 1995, designed and conducted by Piero Angela, development of transmission appreciated Quark.