Years ago, two leaders battled for the fantastical land of Eternia, one became the good King Randor, the other grew into the evil monster Skeletor who plans to rise once again and take Eternia. To protect the kingdom, the mystical powers of Castle Greyskull chose a hero - Randor's lazy, impulsive teenage son Adam.
A sudden Aragami attack in San Francisco and at the TAC headquarters proves that the monsters are still active. Now, the TAC must travel to the United States to solve the mystery of the Aragami’s reemergence. And end the threat once and for all.
In a dark void known as the Lightless Realm, a group of children meet and bond, but are then separated and returned to their own dimension. Years later, these children reunite to fight "Admonitions," monsters that originate from the same void, using robots known as "Vess." However, their efforts only slow the ever-encroaching and expanding Lightless Realm from infecting their world. Their lives take a drastic turn when a new foe appears in the form of a "Corpse," whose song is rumored to kill any who hear it within nine days. The "Corpse Song" is heard by the group, and with this, they each begin to pull away and become caught up in their own personal problems—ultimately threatening the fate of humanity.
The curse of the Hawk tells the story of six students who are on their way home from a school trip when their bus breaks down somewhere in the no man's land with a puncture and the bus driver disappears without a trace. Soon, the friends realize that they can no longer leave the forest and that it is inhabited by strange people. To get back home, they must first solve their mystery.
Toru Acura is a 20-year-old retired soldier meandering through life now that the war has ended. He encounters Chaika Trabant, a 14-year-old sorceress carrying a coffin, and follows her in hopes of finding meaning to his life again. The two travel with Toru's adopted sister, Akari, the employed member of the group and thus Toru's source of income.
In a world where magic is not a fairy tale but has existed for one hundred years siblings Tatsuya and Miyuki Shiba prepare to begin their studies at the elite Private Magic University Affiliated High School (Magic High School for short). Entering on different levels of the academic spectrum the two turn the once peaceful campus into a chaotic one.
One day, while playing the online game Elder Tales, 30,000 players suddenly find themselves trapped in another world. There, eight-year veteran gamer Shiroe also gets left behind. The trapped players are still alive, but they remain in combat with the monsters. The players don't understand what has happened to them, and they flee to Akiba, the largest city in Tokyo, where they are thrown into chaos. Once proud of his loner lifestyle, Shiroe forms a guild called Log Horizon with his old friend Naotsugu, female assassin Akatsuki and others.
Set in the volatile world of 17th century Massachusetts, 'Salem' explores what really fueled the town's infamous witch trials and dares to uncover the dark, supernatural truth hiding behind the veil of this infamous period in American history. In Salem, witches are real, but they are not who or what they seem.
The world is ruled by spirits, goblins, and all manner of strange creatures. Human beings are persecuted, to the very point of extinction. One day, a golem and a lone human girl meet. This is a record of the pair, one a member of a ruined race, the other a watchman of the forest. It tells of their travels together and of the bond between father and daughter.
When a curse from Scratch backfires, he finds himself forever bound to Molly. Despite that, Scratch and Molly form an unlikely friendship that guides each of them through the ups and downs of their respective worlds!
The Great Jahy, the Dark Realm's second-in-command, cuts a frightening figure, feared and revered by all. But when a run-in with a magical girl results in the destruction of the precious mana crystal, the Dark Realm falls, transporting the newly tiny and powerless Jahy to the human world! Unfortunately, plotting the revival of the Dark Realm from a cramped, crumbling one-room apartment is no easy feat when you have rent to pay and a job to keep!
In a city of the dead, long since ruined and far from human civilization, lives a single human child. His name is Will, and he's being raised by three undead: the hearty skeletal warrior, Blood; the graceful mummified priestess, Mary; and the crotchety spectral sorcerer, Gus. The three pour love into the boy, and teach him all they know. But one day, Will starts to wonder: "Who am I?" Will must unravel the mysteries of this faraway dead man's land, and unearth the secret pasts of the undead. He must learn the love and mercy of the good gods, and the bigotry and madness of the bad. And when he knows it all, the boy will take his first step on the path to becoming a Paladin.
One day, a gamer played video games until he fell asleep...and when he woke up, he found himself in the game world—as a skeleton! Equipped with the powerful weapons and armor of his avatar but stuck with its frightening skeletal appearance, Arc has to find a place for himself in this new, fantastical land. All his hopes for a quiet life are dashed when he crosses paths with a beautiful elven warrior, setting him on a journey full of conflict and adventure.
This story is about the flow of fate and the battle to keep the world on the right path. Aladdin is a boy who has set out to explore the world after being trapped in a room for most of his life. His best friend is a flute with a djinn in it named Ugo. Soon enough, Aladdin discovers he is a Magi, a magician who chooses kings, and he was born to choose kings who will follow the righteous path, battling against those who want to destroy fate. Follow his adventures as he meets others from 1001 Arabian Nights, like Ali Baba and Sinbad, and fights to keep the balance of world in check!
200 years ago, innkeepers Jette and August Deibelschmidt led a rapacious life. Out of greed, they repeatedly got their guests drunk in order to steal from them. When police commissioner Friedrich Wilhelm Licht tried to put them out of action, the house caught fire and all three died. In his last words, he curses the pair of thieves, saying that they will not find peace until they have done seven good deeds after 200 years.
A man struggling with his faith is haunted by the sins of his past but is suddenly thrust into the role of defending humanity from the gathering forces of darkness.
In a land of myth and magic, a forbidden love affair ignites an ancient war between the leprechauns and the trooping fairies. Jack Woods is appointed to restore harmony...but will peace prevail before the unthinkable happens?
A diligent teen winds up living with his spunky childhood friend, a trainee witch, to protect her from a dire prophecy. But can they survive high school?
The Adventures of Sinbad is a Canadian television series which aired from 1996 to 1998. It follows on the story from the pilot of the same name, and revolves around the series' protagonist, Sinbad. The series is a re-telling of the adventures of Sinbad from The Arabian Nights.
Following the success in the Camelot Singularity, Ritsuka Fujimaru and Mash Kyrielight are assigned to the last Singularity in the Grand Order initiative. In Ancient Babylonia, 2500 BCE, they embark on a mission to secure humanity's survival. Upon arrival, they learn that three gods have threatened Uruk, the Babylonian city ruled by King Gilgamesh. Ritsuka and Mash must work together to fend off the invasion of mysterious beasts in Uruk under Gilgamesh's orders while investigating the true nature of the three gods' actions against humanity; but unknown to Ritsuka, an ancient entity is slowly rising from its slumber.