ZDF's traditional annual review, divided into twelve blocks of months introduced by seasonal trailers. In addition to the most important images and events of the year, curiosities are also presented. The contributions are commented on by a journalist, in the early years by Karlheinz Rudolph.
Video game news once a week
In each episode, Marco Fresco is a guest on a journey into the universe of video games since the time of their creation. Some of the most iconographic titles in the history of video games are brought back from faraway memories and remembered with stories and facts that involved them in the height of the game's popularity and the social context of the time.
EP Daily is a daily news television show that covers movies, TV shows, comic books, collectibles and gadgets. Created and executive produced by host Victor Lucas, and his Vancouver, British Columbia production company Greedy Productions Ltd, EP Daily has been a staple on airwaves since its debut in September 1997.
Filmed in five cities over a six month period, each episode pairs two indie developers together for 48 hours and challenges them to create a game based on a theme suggested by their peers. The series examines the creative process, technical skill, and friendships that form through a game jam event on a more personal and intimate level. Super Game Jam spans five episodes, each of which includes one of the five games - exploring intimate topics, abstract themes or complete madness.
Follow along with this eight-part documentary series following the five best Super Smash Brothers Melee players as they battle to be world champion.
In-depth documentary profiles of the exceptional streamers, personalities and esports pros doing incredible things in the gaming world.
Icons was a documentary TV show on G4 that originally focused on significant people, companies, products, history, and milestones in world of video games. It was relaunched in 2006 and focused entirely on pop culture. It was cancelled soon afterwards. On May 10, 2006, it was announced that Icons was relaunching on June 3 with an episode focusing on J.J. Abrams. The show will feature a broader scope on things and people "men 18–34 care about, admire and emulate." Future episodes would focus on Marc Ecko, The Onion, and Family Guy. This change in format had been suspected, due to the recent episodes about George A. Romero, Frank Miller and the history of the King Kong franchise. The classic video game themed episodes continued to air on the network sporadically until 2008, under the new name of Game Makers.
Tropes vs. Women in Video Games aims to examine limiting, sexist patterns associated with female representations in games, and to illuminate how these patterns reinforce and perpetuate harmful attitudes about women in our culture.
Peel back the curtain on the famously secretive Japanese company that would eventually take the global videogame industry by storm. Discover the humble beginnings of a gaming business that began many decades before the invention of television, and ride along the bumpy road of hits, misses, and wild ideas that turned Nintendo from a local playing card maker into a worldwide household name.
RuPaul's Drag Race alums critique the runway looks from the RuPaul's Drag Race mainstage. Will they TOOT or BOOT the Queens looks from the runway?
Cybernet was a weekly video gaming magazine programme, originally broadcast overnight on the ITV network in the United Kingdom. The programme was commissioned by Yorkshire Television and produced by Capricorn Programmes and also aired on GBC TV in Gibraltar. It was broadcast overseas on Dutch, Brazilian, Mexican television, the channel 2M TV in Morocco and the 4 channel in Russia, with local voice-overs. The programme featured reviews, previews, tips and reports on video gaming and computer technology.
This award-winning weekly automotive magazine provides unbiased, consumer-oriented car news with feature stories on related topics.
Through short documentary episodes, key features of The Last of Us are shown.
The series explores the history behind the most iconic games and how they went on to influence the world of pop culture and beyond.
A behind-the-scenes look at the RocketJump production team (Video Game High School) as they create phenomenal action-comedy short films. Each half-hour episode of the series will chronicle the filmmaking behind RocketJump’s newest short and will include an exclusive look at the short film itself.
Historian Benjamin Woolley unravels the cultural and social significance of popular games in Britain from the Iron Age to the Information Age.
The Shopping Bags was a Canadian television series that aired on the W Network in Canada and on Fine Living in the United States. Launched in 2002, the series focused on consumer affairs and better shopping. Each week the program looked at several goods and services to discover which one was the best. This was also done to guide viewers towards which product or service may best suit their needs. The program looked at day-to-day shopping and big ticket items, as well as having a final "Shopping Thought" at the end of each program. The Shopping Bags was produced in Vancouver, British Columbia, Canada by Worldwide Bag Media Inc. and distributed by Picture Box Distribution. The hosts and show creators are award-winning journalists Anna Wallner and Kristina Matisic. The show first aired on the W Network, a television channel in Canada aimed at women. The program was also broadcast on Fine Living in the United States, a channel aimed at both male and female viewers. In 2005, a companion book to The Shopping Bags television show was written by Wallner and Matisic and published in 2006. The book is titled The Shopping Bags: Tips, Tricks, and Inside Information to Make You a Savvy Shopper.
These are the adventures of Coestar in the world of Minecraft!
It's one of the biggest video games of all time, a groundbreaking brand that became a worldwide phenomenon, spanning generations—but it almost never happened… Now, 36 years after the first game's release, EA SPORTS gives viewers unprecedented access to the makers of game that changed the game, and our culture too.