From the planets to the stars and out to the edge of the unknown, history and science collide in a wondrous yet deadly adventure through space and time.
In a parallel present where the latest must-have gadget for any busy family is a 'Synth' - a highly-developed robotic servant that's so similar to a real human it's transforming the way we live.
Ancient Impossible, the new H2 series, picks up where HISTORY’s long running Ancient Discoveries left off. In this next generation of storytelling, Ancient Impossible reveals how many of today’s technological achievements were actually developed centuries ago. Colossal monuments, impossible feats of engineering and technologies so precise they defy reinvention–the ancient world was far more advanced than we ever imagined. We’ll travel through history to reveal a radically different picture of the past, with innovations so far ahead of their time, they’re still in use today. New science uncovers a lost world more like our own than we ever suspected, and reveals how modern technology has its blueprint in the ancient world.
Explore the impact of A.I. and how it is transforming the way we live and work -- both now and in the future, featuring some of the brightest minds in science, philosophy, technology, engineering, medicine, futurism, entertainment and the arts to tell the dynamic story of A.I.
Taking numbers instead of names, five extraordinary 10-year-olds form a covert team called the Kids Next Door with one dedicated mission: to free all children from the tyrannical rule of adults.
The sleepy Pacific Northwest town of Eureka is hiding a mysterious secret. The government has been relocating the world's geniuses and their families to this rustic town for years where innovation and chaos have lived hand in hand. U.S. Marshal Jack Carter stumbles upon this odd town after wrecking his car and becoming stranded there. When the denizens of the town unleash an unknown scientific creation, Carter jumps in to try to restore order and consequently learns of one of the country's best kept secrets.
Viper is an action-adventure TV series about a special task force set up by the federal government to fight crime in the fictional city of Metro City, California that is perpetually under siege from one crime wave after another. The weapon used by this task force is an assault vehicle that masquerades as a Dodge Viper RT/10 roadster and coupe. The series takes place in "the near future". The primary brand of vehicles driven in the show were Chrysler or subsidiary companies. The Viper Defender "star car" was designed by Chrysler Corporation engineers. The exterior design of the car was produced by Chrysler stylist Steve Ferrerio.
In the near future, a battle card game called "Battle Spirits" has gained enormous popularity. Players of the game--known as "Battlers"--start battles everywhere using their color-coded cards with different attributes, creating a "Warring States Period" for the game.
A high-end documentary series that takes a deep and thought-provoking dive into a variety of topics - such as the future of human life extension, breakthroughs in interspecies communication, the rise of “cyborgism”, existing in virtual reality, and more.
A public service magazine with a mission to give digital citizens the tools they need to develop conscientious, efficient and responsible technology habits.
Set 58 years before Battlestar Galactica, Caprica follows two rival families - the Graystones and the Adamas - as they grow, compete, and thrive in the vibrant world of the peaceful 12 Colonies, living in a society close to our own. Entangled in the burgeoning technology of artificial intelligence and robotics that will eventually lead to the creation of the Cylons, the two houses go toe-to-toe, blending action with corporate conspiracy and sexual politics.
Odyssey 5 is a Canadian science fiction series that first ran in 2002 on Showtime in the United States and on Space in Canada. Odyssey 5 is the brainchild of Manny Coto, who served as a script-writer and executive producer during the series run. Through his website and in interviews, Coto has expressed his interest in returning to the series at some point, either continuing it or giving it a conclusion.
A family of six and their home are stripped of all their modern technology to live a life of decades past. In each episode, the family lives through a given decade at a rate of a year per day. They have their own Technical Support Team to source and supply them with the vintage technology that would have been available to British households during the decade.
Nine loosely connected and darkly comic stories about human relationships in the modern age of smart phones, social media and connectivity.
All In Earth's 4 billion year history, nature has solved all of lifes problems, from the highest mountain to the deepest ocean. Evolution is the ultimate inventor and many of mans most clever engineering solutions have exact counterparts in nature. In three amazing episodes, NatureTech views our world with fresh eyes, where nature and technology stand hand in hand.
Inside NASA's Innovations takes you behind the scenes with one of the world's leading technology innovators. Find out what it takes to collaborate with NASA in developing the next breakthrough in space exploration.
Technofolie
The Mexico City Metropolitan Train has many stories to tell: from archaeological findings during its construction, its underground museums and hospitals, and even its patents and special maintenance services. These are some of their stories.
With the Ancients' city of Atlantis discovered in the Pegasus Galaxy by Stargate Command, Dr. Elizabeth Weir and Major Sheppard lead a scientific expedition to the ancient abandoned city. Once there, the team not only find themselves unable to contact Earth, but their explorations unexpectedly reawaken the Ancients' deadly enemies, The Wraith, who hunger for this new prey. Now with the help of newfound local allies like Teyla Emmagan, the Atlantis Team sets about to uncover their new home's secrets even as their war of survival against the Wraith begins.
K.C. Cooper, a high school math whiz and karate black-belt, learns that her parents are spies when they recruit her to join them in the secret government agency, The Organization. While she now has the latest spy gadgets at her disposal, K.C. has a lot to learn about being a spy, including keeping her new gig a secret from her best friend Marisa. Together, K.C. and her parents, Craig and Kira, and her younger siblings, Ernie and Judy (a humanoid robot), try to balance everyday family life while on undercover missions, near and far, to save the world.