A feature-length exploration of the game's creation, and a love letter to the trials of exploring new territory. There are no road maps or guide books for creating a new world. The only way through is to fail—over and over again. This is the story of how a team of artists, musicians, programmers, writers, actors, filmmakers, playtesters, and a lonely UI designer—came together and pushed each other to build something larger than themselves.
A pack of strays – seven dogs and one woman live in the shadows of Moscow. Hidden from the totalitarian authorities, two species share their existence on the verge of disappearance. They are straying in constant restlessness through a savage landscape where the city is cracking. Shot from the animal’s point of view, patterns of mutual dependence and taming begin to blur.
Filmed in Berlin, July 1990. Images of workers taking down the wall and street peddlers selling pieces of it to make a living.
Since the fall of Saigon in 1975, Vietnamese refugees have built the largest Vietnamese community outside of Vietnam, in Orange County, California. In 1999, "Little Saigon" burst onto the national stage when a store owner displayed a poster of Ho Chi Minh, triggering protests by Vietnamese Americans struggling to reconcile their past demons with their present lives. Saigon, U.S.A. uses this moment to examine this community's changing identity and growing empowerment.
From Pong to Grand Theft Auto, Charlie Brooker delves into the history of videogames and pulls out a selection of its most significant titles. From Atari to Angry Birds, How Videogames Changed the World explores how interactive entertainment evolved from a penny arcade diversion into a medium that some believe is art, and shows how it is changing the way we work, communicate and, of course, play. Joined by Jonathan Ross, Dara O'Briain and gaming legends like Will Wright and John Romero, Brooker looks at how videogames have become the most progressive art form of the last 40 years. This humorous and insightful tour will surprise and entertain the uninitiated and dedicated gamers alike.
The oral history of a team of geeks and misfits in the back of a Chicago factory creating the biggest video games of all time. Midway Games pioneered the concept of live-action gaming, kick-starting a new arcade boom and grossing billions of dollars with hits like Mortal Kombat and NBA Jam. The documentary covers much of Mortal Kombats history, including the creation of fatalities and characters such as Liu Kang, Kitana, Johnny Cage and Scorpion.
Hello, my name is Miho Nakayama. Thank you very much for participating in the Famicom event "Nakayama Miho no Tokimeki High School." And congratulations on winning a prize! I send you an autographed videotape. Please be careful with it. I will remember the drama (game) we starred together in forever as a precious memory, and I’m going to do my best in songs and dramas in the future. I’ll be happy if you also remembered this as a precious memory. And please watch over me from now on forever. Well then, I’m looking forward to the day we’ll meet again. For those who beat Nakayama Miho no Tokimeki High School and registered their "Best Ending" victory via the Disk Fax network, this tape was given out as a special prize to 8000 winners. This tape showcases behind the scenes footage of Nakayama Miho and her involvement in the game.
Since the end of World War II, one of kind of urban residential development has dominate how cities in North America have grown, the suburbs. In these artificial neighborhoods, there is a sense of careless sprawl in an car dominated culture that ineffectually tries to create the more organically grown older communities. Interspersed with the comments of various experts about the nature of suburbia
Exploited, abused and sometimes abandoned most gamers fail to reach the top, but like all sports heroes exist. FRAG is the true story of professional video gaming outlining the evolution of the 1980’s arcade game competitions to the elite tournaments of today for millions of dollars around the globe.
A rampant, street level story of mentorship and everyday heroism in tough circumstances. An inner city coach's son, estranged in his youth from his father, spends five years on ball fields in inner city Oakland and Havana, following the lives of two extraordinary youth baseball coaches, Roscoe in Oakland and Nicolas in Havana. The coaches meet on videotape and two years of red tape later, Coach Roscoe and nine Oakland players travel to Havana to play Coach Nicolas' team. For one week, the players and coaches eat, dance, swim, argue and play baseball together. But when the parent of an Oakland player is murdered back home, it brings back the inescapable reality and challenges of life in an American inner city.
Chinatown Fair opened as a penny arcade on Mott Street in 1944. Over the decades, the dimly lit gathering place, known for its tic-tac-toe playing chicken, became an institution, surviving turf wars between rival gangs, changing tastes and the explosive growth of home gaming systems like Xbox and Playstation that shuttered most other arcades in the city. But as the neighborhood gentrified, this haven for a diverse, unlikely community faced its strongest challenge, inspiring its biggest devotees to next-level greatness.
“The Power of Glove” is a documentary that chronicles the history & legacy of the notoriously “bad” Power Glove, a 1989 Nintendo controller that promised to forever change the way humans interact with technology. Originally released by Mattel, the Power Glove was the first mass-marketed gesture-based video game controller. It was designed by an eclectic team of hard-working and bright-eyed dreamers, and its marketing hype was immense. Immediately after its release, however, gamers were disappointed by the Power Glove, and critics panned it as a worthless gimmick. Yet unlike many gimmicks and critical failures of the past, the Power Glove has not been simply swept under the rug. Nearly three decades after its release, the Power Glove continues to resonate with video gaming and technology fans, becoming the focus of art pieces, songs, videos, hacking projects, and other forms of cultural repurposing. “The Power of Glove” tells the story of how and why the Power Glove lives on.
GoldenEra is a documentary that tells the story of the creation and legacy of the video game GoldenEye 007 (1997) for the Nintendo 64.
This DVD covers all works from the original Street Fighter to Street Fighter III 3rd Strike: Fight for the Future. The contents that explain each work include not only the full recording of the advertisement videos, but also a complete description of the system description and basic techniques of game, the techniques that were popular at the time, and the super fan material related to the series.
The Name of the Game is a feature-length documentary about the team up between the legendary arcade game designer, Eugene Jarvis, and the Finnish game developer, Housemarque. The end result of the collaboration was the critically acclaimed PS4/PC title Nex Machina. The film gives the audience an unprecedented access to the unpredictable and plain crazy world of making a video game – uncensored.
This is the story behind the fiendishly addictive game, a tale of high stakes, intimidation and legal feuds set against the backdrop of Cold War tensions between East and West.
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This feature length documentary explores the queer side of gaming culture and the game industry's LGBTQ presence. The GaymerX convention that took place in 2013 was a huge step forward for the queer geek community being recognized on a worldwide industry scale. In the same year, more popular mainstream and indie games featured a greater amount of gay and lesbian characters than ever before, helping with visibility and acceptance. The video games universe will only continue to improve and diversify both in its community and industry if we elevate the conversation about inclusion and respecting one another - not in spite of our gay geekiness, but because of it!
To cap off Bungie's 20th Anniversary festivities, the team has assembled a near hour long documentary covering the studio's past, present, and future. Featuring insight from the team -- including their ever illusive Creative Director, Jason Jones -- and interviews from key industry veterans and luminaries, "O Brave New World" is both a celebration of Bungie's legacy and a love letter to the community of gamers who have embraced Bungie's games for two incredible decades.
Metal Gear Saga Vol. 1 features an in-depth documentary-style video feature that details the Metal Gear series' epic narrative, from beginning to end. Spanning five games and just as many decades of fictional history, Metal Gear Saga ties together the game's complex narrative in chronological order, from the 1960's-with the heroic origins of Big Boss in Metal Gear Solid 3: Snake Eater-to the cliffhanger conclusion of Metal Gear Solid 2: Sons of Liberty, set in the early 21st century. Metal Gear series creator Hideo Kojima also appears in a series of candid interviews, recounting the origins of the series and sharing its secrets, such as the original setting of Metal Gear Solid 2: Sons of Liberty, his thoughts on the infamous NES game Snake's Revenge, and what gamers can look forward to in the forthcoming Metal Gear Solid 4.