A visual and acoustic reflection about perception, deception, truth and the medium of film itself. Between visibility, irritation, structure and dissolution, a space arises for one’s own vision. An experimental film that wants to be experienced.
Filmed on 16mm film, this visual expression is rooted in its archival materials and backed up by the poem by Hans Magnus Enzensberger. It speaks of the forgotten people, their lives and their deeds. These two Archives have been found on the flea market in Zagreb. One is of a famous architect and the other one is of a famous composer. This film ponders on this occurrence, on the vanishing of and forgetfulness of humans.
Abstract video art by John Sanborn and Dean Winkler. Dedicated to Ed Emshwiller.
The animation, music, and optical printing of Kitsch in Synch was produced by Beckett and the students in two classes he was teaching at CalArts. Although a group project, it is clear that Beckett was the director. The playful, catchy soundtrack is used to create a cycle of building tension and release. The brightly colored shapes create approximate symmetrical formations and become more densely layered, with glimpses of iconographic objects and even live footage near the end. Preserved by the Academy Film Archive, in partnership with the iotaCenter, in 2007.
This is a didactic film in disguise. A progression of brilliant geometric shapes bombard the screen to the insistent beat of drums. The filmmaker programmed a computer to coordinate a highly complex operation involving an electronic beam of light, colour filters and a camera. This animation film, without words, is designed to expose the power of the cinematic medium, and to illustrate the abstract nature of time.
Inspired by the energetic German film, Run Lola Run, City Shocks delves into the chaos of urban life through a series of interconnected vignettes, while following a character navigating the bustling streets of a sprawling metropolis.
One of Rimmer's early 2000s video works which he made by hand-painting 35mm film, running it on a flatbed viewer, and shooting it off the screen with a video camera to then subject it to further manipulation.
In this short film, a young man, a girl and a dog attempt to fly with wings more symbolic than practical.
The Murmur of Nu Shu
Breathe deeply: in 3 years, your molecules will circle Earth, as today’s oxygen came from nature.
How are you?
Can I talk to you for a second? What if someone promises to tell you the truth? Would you believe them? A short film following a burnt out call worker, a thunderstorm, a haunted VHS and an event that changes their very idea of the truth. Mono was created by St Ghosty Creatives in 2026 following funding for their 'New Immersion' programme of work exploring immersive and technical exploration in performance and media. (Content warnings - reference to self-harm, reference to mental health and flashing lights.)
"We Go Past Future" is an experimental paper collage film by Anna Malina. The film reimagines a series of Soviet films from 1919 to 1953, blending them into a unique visual narrative.
Gan Escapism is an experimental short film by Ukrainian-born artist Anna Malina. The film was crafted using a Generative Adversarial Network (GAN) to create a unique and captivating visual experience that blends abstract illustrations and evading sounds to create a surreal and thought-provoking piece of art.
A comfortable rhythm composed of light and shadow. Director Ogino-style absolute movie which freely manipulates geometric figures.
MÜ : Architectures protéiformes
Chaotic poem read by a bimbo voice in cute piggery perfumed with poppers, the body loosen and is thinking about other possibilities of bottoming while deconstructing penetration, moving with fluids.
Roads fall into the sea and a travelogue breaks against the landscape.
This is the second film in the series, ‘Between Regularity and Irregularity’. This work continues to focus on the fluctuations and changes of sounds, tone qualities, movement of particles, and forms. With regard to movements of particles, it uses movements triggered by living organisms such as the structures and cells in the brains of mice, as well as particles and lines in non-living things.
A lone passenger is reflected in the windows of a train crawling through layers of textures towards Minsk. During his absence, the city has not changed: all the streets are frozen, long-gone voices can be heard in the empty rooms and around the corner you can find yourself in a video game from your childhood.