Brazilian short film, directed by Julia Murat.
The decision to move to Holland doesn't sound like a wise idea. Why move to a country that could be flooded at any moment? For the last 25 years, the political climate has shifted. The public debate on migration has become harsher, more heated, and polarized. What would have been considered right-wing xenophobia back then, is now considered mainstream. Populists simplify complex realities into good and evil, victims and perpetrators: ‘us’ versus ‘them’. Their rhetoric often consists of dehumanizing words and metaphors. One of these is ‘water’. In reality, water is not an immediate threat to the average Dutch person; but it is a huge threat to the thousands trying to reach the Netherlands. People trying to survive the Mediterranean Sea in rubber boats. Trying to survive winter on the Aegean coast in primitive tents. To them, water really is deadly.
A journey through the history of capitalism and greed. Populated by surreal characters and animals, a dystopian New York serves as the backdrop for a hypnotizing trip deep into the complexity of human nature at its best and worst.
In February 2013, the New World Symphony presented Making the Right Choices: A John Cage Centennial Celebration, a spectacular three-day festival dedicated to the music and ideas of John Cage. As part of the festival, NWS hosted a new video installation entitled NWS: 4’33″, created by New York-based composer, director, performer and recording artist Mikel Rouse; which consisted of video performances contributed by Cage fans via a special YouTube site set up by Rouse. The public was invited to record and submit their own video, and visit the installation during the festival to see their work in the SunTrust Pavilion at the New World Center. These videos will be included in an online Archive of the event, a lasting tribute to this defining and seminal artist.
Short film in competition at the 48Hours Film Project. Sci-Fi/Mystery genre. Directed by Simone Marsella, starring Ludovica Castrichella, Dario Grasso and Federico Imola.
An exploration of how the U.S. military employs video game technology to train troops for war. Three Dead depicts a military exercise within a mock Iraqi town built on the outskirts of Twentynine Palms, California, blurring the line between computer simulation and reality.
An exploration of how the U.S. military employs video game technology to train troops for war. In Immersion, Farocki presents footage of a role-playing exercise in which military psychologists demonstrate how to use the PTSD program on their colleagues, who describe traumatic wartime experiences. On a second channel, their descriptions play out as virtual renderings.
An exploration of how the U.S. military employs video game technology to train troops for war. In A Sun With No Shadow, Farocki calls attention to the subtle differences between the simulations for combat training and PTSD. With the former, the sun can be programmed to cast shadows in the virtual combat zones, while the latter, less expensive technology does not offer this feature.
An exploration of how the U.S. military employs video game technology to train troops for war. Filmed at the United States Marine Corps Air Ground Combat Center, Watson is Down pairs footage of soldiers at computers engaging in combat-simulation training with scenes from the video games.
8.75mm is a celluloid format unique to China, one which no camera was made for. The film reimagines this camera-less medium through photogrammed archival prints, folding images and sounds of resistance into cinematic histories and opening the format to new narratives.
In "Mitzukos Dream" you watch sleeping people, each filmed for one night with a willdlife camera that reacts to movement. So only the active parts of sleep were captured on film - the moments when we dream?
Falling Frames is the first fragment of a series in which Langkamp explores the framing and visualization of three-dimensional perspective through the two-dimensional medium of video, both technically as well as conceptually. To record the work, a special device was built that's attached to a tall industrial crane, which contains a stack of wooden picture frames that can be released from a height of ten to fifteen meters. The camera is placed right in the center of the action and captures the frames' movement while they fall down. The slow motion recording of 240 still frames per second allows us to experience every millimeter of movement to the very detail. While the frames get smaller and smaller in perspective as they move further away from our view, they are immediately followed by the next frame and the next one, until they've all reached the floor and found a place to rest.
A nameless drifter navigates a barren landscape punctuated by satellite dishes, radio towers and droning airplanes. Stopping periodically in anonymous hotel rooms, she makes attempts to connect to an unidentified second party.
The virtual world generated by the real world of the twentieth century is growing exponentially, like an organism in a Petri dish. Crossing its own borders in to new zones, it absorbs its founders and mutates in to something absolutely new. In this new world real wars look like a game on americasarmy.com. Prison torture appears more like the sadistic exercises of modern-day valkyries. Technologies and materials transform the artificial environment in to a fantasy landscape of a new epoch. This paradise is a mutated world where time is frozen and the past is neighbor to the future.
This experimental "film" consists of an empty room with a bare lightbulb, and windows covered with a translucent material, for a duration of 24 hours. It is not necessary for visitors to stay for the entire duration - they can come and go as they please. Created by Anthony McCall, it is based on the architectural framing of time and light. It came at the end of a series of works in which McCall was stripping back cinema to its absolute minimum - light, time, and human experience/perception.
After developing a poem at the height of the lockdown on a dystopian journey through the streets of North London to the tranquil relief of the Park. The poem, illustrated with the occasional image, reflects the range of emotions many people have gone through in these difficult times.
"Water reflections are never static, its fluid form constantly plays with the light in new and totally unique ways. Trying to capture this process naturally leads to an imperfect representation. Embracing this, ‘a puddle of water held in shape by my thoughts’ plays with the materiality of the digital image with the border between digital grain and the movement of the water constantly blurring. This ongoing research project consists of clips recorded over the last two years. - During the Leaving Space exhibition (2024) the work was presented as an installation using an old LCD screen, a wash-stool and other spacial elements. The space where the screen was installed could only be observed from the outside through the glass doors but not entered.
Portrait of Andy Goldsworthy, an artist whose specialty is ephemeral sculptures made from elements of nature.
Videoinstallation with methacrylate / no sound / 2018. Underwater Images recorded in Baja California Sur (México)
CREMASTER 3 is set in New York City and narrates the construction of the Chrysler Building, which is in itself a character - host to inner, antagonistic forces at play for access to the process of (spiritual) transcendence. These factions find form in the struggle between Hiram Abiff or the Architect...