Amina, a young woman (17) is pregnant and afraid to give birth. For a consolation and advice she goes to older women but their stories scare her even more.
An untidy room. Empty beer tins, empty wine bottles, a half-empty glass of whisky... A girl is getting up absent-mindedly and starts preparing herself. YOUR morning starts. Lazy and hard-to-wake-up YOU. The emoticon is ME watching over YOU. I play tricks on YOU, while YOU are playing the guitar and drinking. One day, in town, YOU walk past THE CHILDHOOD FRIEND who is buying an Anemone I liked, and remembering that I liked them, YOU rush out to buy them. THE CHILDHOOD FRIEND displays the Anemone with care. One day, years after I died, YOU hear noise from the closet. Opened, YOU see MY garden right in front of YOU. Overflowing emotions of ME and YOU. When exiting from the room with memories, a picture of the Anemone that YOU painted is displayed in YOUR new room.
A loose interpretation of the Minoan myth, as seen through the monster's point of view. Abandoned in a labyrinthine island, the childlike minotaur has as his only companion a playful red ball and a multitude of mirrors. When he sees his own image he imagines himself dancing in perfect synchronicity with a mysterious other. But new characters are brought to the island, and they don't behave like his choreographed twins. Confused and frustrated, the creature has to learn to adapt to a world of uncertainty. But when he can't, the monster's true nature is revealed. Most of the character animation was originally hand-drawn on a light table, cut out and mounted on rigid cardboard. This was done so that each replacement could stand up vertically within a three-dimensional set. The set was then lit with fibre-optic lights and shot in stop-motion, using a 16mm Bolex camera. Some of the animation was done as hinged cut-out puppets on glass, using a multi-plane rig.
I remember the games I played when I was young. We were happy playing together, but, looking back, I realize I used the games to satisfy my own desires. It was a child’s selfcentered behavior. But adult lovers, too, display immature sides in their relationships. Consumed by self-love, they act like children. I have tried to illustrate this kind of love through the metaphor of children’s games.
A father tries to stay connected with his unconscious daughter through music. He plays a windup music box and hopes she can hear it while fighting with his own emotions to stay strong. Meanwhile, his daughter follows the melody in her dreams and looks for a way back.
The tragic tale of two unlucky amphibians and a series of escalating blunders that ends their flirting for good.
Two men in adjoining duplexes, good friends, are enchanted by the song of a bird. One buys a small harmonica and learns to play it; he keeps his neighbor awake. The neighbor buys a larger harmonica, and an arms race ensues; the instruments get larger, until it's a piano vs. a pipe organ, and then they start bringing in larger groups of friends until an entire orchestra is playing the 1812 Overture. The houses collapse from all this, atop the dueling orchestras, and on their way up to heaven, the man puts his small harmonica up for sale.
The story centers around two close siblings, Ylion and Callysia. One day, because the siblings' father tried to capture a unicorn, Callysia is spirited away. A decade later, Ylion has grown up to become a powerful warrior. With a sword of unicorn horn from the king, Ylion sets off for the mid-air garden where unicorns live.
An animated film made without the use of a camera using the technique of drawing and painting directly on a film strip, illustrating a grandfather's ballad, the protagonist of which seeks an explanation for the cruel phenomena of the world around him. Rockets thrown to the ground and bombs exploding, a car falling off a cliff, a driver driving a man on the street or a policeman firing a gun at an opponent - images of this type of catastrophic behavior are intertwined with the recurring image of a man running somewhere.
The carefree forest animals imagine spring will last forever. However, winter comes and the animals soon realize that their lives are in danger. What they need is a hero; what they need is Crow: The Legend.
Avant-garde analog animation techniques in stark black and white dramatize the effect of white men’s violence on an African jungle.
A psychotic killer with an affection for snails is welcomed by an abused wife in this gruesome comedy.
A young poet falling in love. A city that awaits a drama to unfold. A time of sadness and conformity, a time of decisions. There is light, there is hope, there is poetry behind the dark clouds of our world.
A lost tale from Batman's past, the Dark Knight tracks a strange giant to the mysterious lair of Hugo Strange.
Mermaid is in a jar, and unless I loosen the top she's not coming out to kill me.
The story takes place in Uzbekistan. A girl is traveling to visit her grandfather. The train stops at a small, remote station surrounded by sand dunes. There, at the station, a little white, lonely camel calf is wandering around. He meets the girl and offers to guide her straight through the dunes to her grandfather’s house, which he knows. Along the way, the new friends meet other desert dwellers.
The plot is based on the eponymous fable by Ivan Krylov.
Mater the tow truck travels from country to country as he retells his infamous but unbelievable stories.
"Beachworld" is set in the distant future. Federation ship ASN-29 crashed on an unknown planet, only two members of the crew survived - Shapiro and Rand. They find themselves on an uninhabited planet. Desert, that stretches out in all directions. No food and no water. Despair and insanity creep up on survivals, sand devours everything and very soon they discover that they are not alone on the planet.
A new-to-town carer forms an unlikely bond with her first patient, an elderly man with onset dementia, and together they find ways to reconcile with their pasts and help each other overcome their sense of loneliness.