The story of Stargate SG-1 begins about a year after the events of the feature film, when the United States government learns that an ancient alien device called the Stargate can access a network of such devices on a multitude of planets. SG-1 is an elite Air Force special operations team, one of more than two dozen teams from Earth who explore the galaxy and defend against alien threats such as the Goa'uld, Replicators, and the Ori.
Samantha Stephens is a seemingly normal suburban housewife who also happens to be a genuine witch, with all the requisite magical powers. Her husband Darrin insists that Samantha keep her witchcraft under wraps, but situations invariably require her to indulge her powers while keeping her bothersome mother Endora at bay.
The adventures of a present-day, multinational exploration team traveling on the Ancient spaceship Destiny many billions of light years distant from the Milky Way Galaxy. They evacuated there and are now trying to figure out a way to return to Earth, while simultaneously trying to explore and to survive in their unknown area of the universe.
As Rincewind involuntarily becomes a guide to the naive tourist Twoflower, they find themselves forced to flee the city of Ankh-Morpork to escape a terrible fire, and begin on a journey across the Disc. Unknown to them, their journey and fate is being decided by the Gods playing a board game the whole time.
Micki and Ryan with the help of their friend Jack try to recover cursed antiques so they can store them in safety inside the antique store's vault.
With the Ancients' city of Atlantis discovered in the Pegasus Galaxy by Stargate Command, Dr. Elizabeth Weir and Major Sheppard lead a scientific expedition to the ancient abandoned city. Once there, the team not only find themselves unable to contact Earth, but their explorations unexpectedly reawaken the Ancients' deadly enemies, The Wraith, who hunger for this new prey. Now with the help of newfound local allies like Teyla Emmagan, the Atlantis Team sets about to uncover their new home's secrets even as their war of survival against the Wraith begins.
The Adventures of Sinbad is a Canadian television series which aired from 1996 to 1998. It follows on the story from the pilot of the same name, and revolves around the series' protagonist, Sinbad. The series is a re-telling of the adventures of Sinbad from The Arabian Nights.
Pulled to the far side of the galaxy, where the Federation is 75 years away at maximum warp speed, a Starfleet ship must cooperate with Maquis rebels to find a way home.
"Where there is light, shadows lurk and fear reigns. But by the blade of Knights, Mankind was given hope."
The Makai fight a secret war against the demon forces known as Horrors, evil creatures that manifest themselves through darkness to devour Humanity. On the frontlines are the Makai Knights, given the task of watching over a district and eliminating any Horrors that manifest there.
GARO follows the tales of the Knights bearing the title of ‘Golden Knight Garo’, and their duty to vanquish the Horrors and protect Humanity from the darkness.
When an old enemy, the Cylons, resurface and obliterate the 12 colonies, the crew of the aged Galactica protect a small civilian fleet - the last of humanity - as they journey toward the fabled 13th colony, Earth.
Ace Bunny, Tech E. Coyote, Danger Duck, and friends are transformed into superheroes when a meteor hits the planet 700 years in the future. Now they spend their time making jokes while blasting monsters and asteroids with “neutron cannons” and whatever other weapons they have at hand.
Three sisters (Prue, Piper and Phoebe) reunite and unlock their powers to become the Charmed Ones, the most powerful good witches of all time, whose prophesied destiny is to protect innocent lives from evil beings such as demons and warlocks. Each sister possesses unique magical powers that grow and evolve, while they attempt to maintain normal lives in modern day San Francisco.
The inhabitants of the planet Thundera evacuate just before it is destroyed. They were pursued by a band of mutants. All but one of their escape ships was destroyed. Only a small group of Thunderans (Thundercats) remained. With only half engine power, the group, which was led by Jaga, had to set a course for the nearest planet. Jaga commanded their ship while the other seven were in their stasis tubes. Jaga died on their journey to Third Earth and their ship crashed there. Soon they made friends with various groups in the area and they designed a fortress. Mumm-Ra the centuries-old embodiment of evil, along with the mutants that destroyed the rest of the Thunderans are a constant threat. But Lion-O, the new leader of the Thundercats, with his weapon the "Sword of Omens" will help the Thundercats to have a standing chance.
Into every generation a slayer is born: one girl in all the world, a chosen one. She alone will wield the strength and skill to fight the vampires, demons, and the forces of darkness; to stop the spread of their evil and the swell of their number. She is the Slayer.
In a war-torn world of elemental magic, a young boy reawakens to undertake a dangerous mystic quest to fulfill his destiny as the Avatar, and bring peace to the world.
On her sixteenth birthday, Sabrina Spellman discovers she has magical powers. She lives with her 600-year-old aunts Hilda and Zelda as well as talking cat Salem in the fictional town of Westbridge, Massachusetts.
When Adam, Prince of the planet Eternia, raises his magic sword he transforms into He-Man (the most powerful man in the universe). With his allies and friends, he battles the evil Skeletor and his minions to protect the secrets of Castle Greyskull.
A truly amazing, fantastical, science fiction, funny and odd, and sometimes scary, sad and endearing anthology series presented by Steven Spielberg with guest appearances by many famous actors, actresses, and directors.
While on a mission, American astronaut Captain Tony Nelson is forced to make an emergency landing that will forever change his life.
On a deserted South Pacific island, Captain Nelson happens upon a bottle containing a beautiful two-thousand-year-old female genie named Jeannie.
Rescuing her from the bottle nets Tony the requisite three wishes, and then some, when Jeannie pledges total devotion to her new "master".
Set 58 years before Battlestar Galactica, Caprica follows two rival families - the Graystones and the Adamas - as they grow, compete, and thrive in the vibrant world of the peaceful 12 Colonies, living in a society close to our own. Entangled in the burgeoning technology of artificial intelligence and robotics that will eventually lead to the creation of the Cylons, the two houses go toe-to-toe, blending action with corporate conspiracy and sexual politics.