Ryunosuke, a gifted swordsman plying his trade during the turbulent final days of Shogunate rule, has no moral code and kills without remorse. It’s a way of life that leads to madness.
Murakawa, an aging Tokyo yakuza tiring of gangster life, is sent by his boss to Okinawa along with a few of his henchmen to help end a gang war, supposedly as mediators between two warring clans. He finds that the dispute between the clans is insignificant and whilst wondering why he was sent to Okinawa at all, his group is attacked in an ambush. The survivors flee and make a decision to lay low at the beach while they await further instructions.
Kenshin has settled into his new life with Kaoru and his other friends when he is approached with a request from the Meiji government. Makoto Shishio, a former assassin like Kenshin, was betrayed, set on fire and left for dead. He survived, and is now in Kyoto, plotting with his gathered warriors to overthrow the new government. Against Kaoru's wishes, Kenshin reluctantly agrees to go to Kyoto and help keep his country from falling back into civil war.
Shishio sets sail in his ironclad ship to bring down the government. In order to stop him, Kenshin trains with his old master to learn his final technique.
It is the end of the Taisho era (1912-1926), and at the Hanazuki-tei theatre in Asakusa, the famous performance of storyteller Koiso Kikuji and performer Kataoka Koshin is reaching its climax when the Tawaraya family interferes... This is an entertaining action film bursting with righteousness and humanity, centred on men who try to live righteously against a corrupt boss who preys on the performers.
Gintama on Theater 2D: Shinsengumi Crisis Arc
Set at the end of the Siege of Osaka this film follows the exploits of several members of the defeated Toyotomi clan as they cope with the post battle chaos and the persecution of the Shogun's army. Five samurai decide on different fates when it becomes clear that their side is being destroyed. One wants to attack the enemy head on in a final honorable death. Another decides to commit hari-kiri but wants to find a glorious view to do it. His close friend, the "coward", just wants to run and give up the life of a samurai. The final two set their own castle on fire to garner favors from the enemy and therefore avert their own death during the massacre of all defeated soldiers as
In feudal Japan, women are vulnerable, in need of protection, and capable of deception. Jokichi of Mikogami, a drifter, has not yet fully revenged the death of his wife and son. He searches for Kunisada Chuji, who in turn has hired the knife-throwing Windmill Kobunji to kill him. Kobunji and Jokichi meet in the winter, near Sasago Pass, when both have rescued women: Jokichi has saved the lute-playing Oyae whose clan and whose lover want her dead; Kobunji has rescued Oharu, a well-born woman married to an innkeeper. Is this rescue a whim or something deeper? And why does Jokichi become the consumptive Kobunji's protector? What ultimately will Jokichi do about Oyae?
A warrior-in-training and his bumbling friends go in pursuit of a stolen sword.
This is the second installment of the trilogy based on Japan’s greatest novel “The Great Bodhisattva Pass”, following the life and times of bloodthirsty samurai, Tsukue Ryunosuke. Blinded in an explosion and further injured from a fall, the master swordsman is taken in by Otoyo, a woman who falls in love with him. Under Otoyo’s dedicated care, Ryunosuke’s physical and emotional wounds seem to heal. However, deep inside, the demons that drive him to kill yearn to resurface. Meanwhile he is being pursued by Utsugi Hyoma, a young samurai seeking to avenge his brother’s death at Tsukue’s hands. Hyoma is being aided along the way by the clever thief Shichibei.
Based on the comic book series by Jun'ichi Nôjô.
Ryūichi and his small gang of Triad vie for control of the Japanese underworld in a crime-ridden Shinjuku quarter while Detective Jojima tries to bring it down.
Marc Schrader, a rookie cop caught red-handed with drugs in a police raid of an illegal rave, joins a homicide investigation conducted by Chief Inspector Minks. The victim is a naked young woman with the skin stripped off her back, killed as she staggered into traffic. As Schrader and Minks investigate the murder, the case is complicated by a finger found in the stomach of the victim. Forensic examination proves the finger belongs to Nobert Günzel, who was previously convicted of rape and assault. The police raid Günzel’s residence, and discover a blood-stained table with restraints and bits of human flesh in his basement. They also find video equipment and preserved, tattooed skin from the victim’s back. Soon, they found dead bodies buried in the garden. Günzel then goes missing.
Even though Gennosuke and Oboro are from rival ninja villages, they are secretly in love. At an annual conference with the Lord, it is dictated that a competition--a fight to the death--will take place between the five best shinobi from each village. Gennosuke and Oboro's love is made even more impossible when they each got picked as the leader of the five to represent their respective villages.
Shimazu Clan's third-generation boss, Tetsuo Sakuragi (Yasukaze Motomiya), and his sworn brother, Kenichi Kanamori (Yoshiyuki Yamaguchi), are set to be released from prison. Although Sakuragi plans to personally welcome his brother's return, Eitoshi Kaji (Hitoshi Ozawa) advises against it. Sakuragi dismisses Kaji's concerns, but Kaji reaches out to Tomomatsu Miwa (Naoki Hongo) of the Miwa Clan for support in convincing Sakuragi. On the day of Kanamori's release, it is Kaji, not Sakuragi, who comes to greet him. Witnessing this, Kanamori’s reaction is…
A tale of three Yakuza gamblers who traveled Japan during the samurai era living by their wits and sword skills. Told in 3 separate vignettes, each part tells the story of a different drifter’s life. Part 1: A man is on the run after killing two Hasshu Officials to avenge his Boss. He must make a life or death decision as he is asked to protect a gang from attack. Part 2: A pair of gamblers chased out of a crooked game must fight not only their pursuers, but the ghosts of their pasts as well. Part 3: A wanderer who wants to live according to the Yakuza Code, but is not sure that he can do so when asked to save a town from an evil official.
Kane Madison is an architect working in Los Angeles while his doppelganger-like spirit, an eighteenth century Ronin, wanders a parallel netherworld of masked demons and Japanese swordsmen. When tragedy strikes, Kane embarks on a journey of faith which prompts the Ronin to seek out his true master in the spirit world... both will face many battles along their interweaving roads to peace.
In a small town on the Kasumigaura coast in the early Showa period, the Masukawa clan from Tokyo is trying to take away the interests of the local Isetoku family. Setsuko, the adopted daughter of the Isetoku family, falls in love with Seijiro, a travelling raven she meets on a whim. However, Koide, a businessman connected to the Masukawa clan, wants Setsuko to become his mistress... Setsuko puts aside her love and her regrets and bets on the greatest female challenge of her life!
At the end of the Greater East Asia War, young Amada Koichi and his father were wrongfully accused as spy suspects and his father died in prison after being tortured. Ten years later, Amada seeks for revenge on the three men responsible for his father death.
A young samurai defends townsfolk from evil forces.