An elliptical, pictographic animated film that uses flat, painted figures and collage elements in both two and three dimensional settings to explore the realms of memory, language and identity from the point of view of a woman amnesiac.
Animation feature ostensibly about the adventures and romance of two Interpol agents, called upon to investigate a sensational art theft. At the same time, the film pokes fun at the contemporary art world - in particular Joseph Beuys's statement that 'everybody is an artist'.
A woman ponders over the strange coincidences that made her forefathers and -mothers meet and create the premises for her becoming the person that she is.
Give it time. You'll get over it. Jean celebrates his birthday, gets drunk and recalls the dreadful weekend that led to his break-up with Mathilde.
Black and white animation based on Munch's art of work. The image changes gradually and resembles at one point The Scream.
Slow disintegration and aging of artists head, revealing underlying bone structure. Created using old picture-phone technology. New music added in 2013.
Margaret Tait described this title as 'An eightsome reel played by Orkney Strathspey and Reel Society, recorded in about 1955 - 1956, later transferred to 35mm optical stock with clear picture and gradually painted over the years. Eights of different things - figures, antlers, or sometimes just blobs in tartan colours - dance their way through the figure of the reel.
Hand painted directly onto film stock by Margaret Tait, this film features animated dancing figures, accompanied by authentic calypso music.
Animated short that explores the different meanings of "coming out", "being out" and "going out"; all until the metaphorical train of Life rides away from us viewers.
In the mystical Scottish Highlands, Merida is the princess of a kingdom ruled by King Fergus and Queen Elinor. An unruly daughter and an accomplished archer, Merida one day defies a sacred custom of the land and inadvertently brings turmoil to the kingdom. In an attempt to set things right, Merida seeks out an eccentric old Wise Woman and is granted an ill-fated wish. Also figuring into Merida's quest — and serving as comic relief — are the kingdom's three lords: the enormous Lord MacGuffin, the surly Lord Macintosh, and the disagreeable Lord Dingwall.
At the edge of society, a cow tips the balance of destiny with quite some impact.
Short animation by Diana Cam Van Nguyen
This award-winning animated mind-bender is a by turns whimsical, mysterious, and psychotropic vision of deep-space discovery.
A Tasmanian tiger wanders around in his zoo enclosure. A glacier is slowly melting. Facing its predicted disappearance, nature exerts its fury, bursts over the frame and resists its extinction by transformation.
This is an animated documentary about FOOD! I interviewed vegetarian, vegan, pescetarian and meat eater about their opinions about food and life choices. Then I animate real food with stop-motion technique based on the interviews. By putting the conversations in different context, the food speak for themselves.
An emotionally scarred former child soldier becomes a letter writer in this condensed recap of the moving, gorgeously animated award-winning series.
The story of a man who rescues a German Shepherd and how the two become fast friends. Based on the 1956 memoir of the same name by BBC editor, novelist and memoirist J. R. Ackerley.
A stop motion animation using several phenakistoscopes of a polyhedron and other materials. Five “Egg birds” appears in the artificial garden.
A woman grows.
From a set of photographs found in a thrift store, Geiser creates a liminal space between representation and abstraction, figure and landscape, fiction and memory. ARBOR suggests the fragility and ephemerality of memory and its artifacts through subtle manipulations of the photographs: reframings, layerings, inversions, and the introduction of natural elements, including flowers and leaves. The photographs’ subjects rarely engage the camera; they are glimpsed, rather than seen. They look elsewhere, and wait for something inevitable. Gathering on a hillside, lounging on the grass beyond now-lost trees, the inhabitants of ARBOR cycle through their one elusive afternoon, gradually succumbing to time or dissolving into landscape, reserving for themselves what we can’t know---and becoming shadows in their own stories.