A young man and his girlfriend move into the man's old mansion home, where he becomes possessed by a need to control ancient demons.
The village where Putri lives often experiences mysterious events. Some women suddenly disappeared without a trace. Money theft often occurs that can't be explained logically. One day, Putri's mother suddenly disappeared mysteriously. Putri decided to trace the available clues to find her mother again, starting from walking through a haunter forest, an abandoned factory, until arriving at an old house which turned out to be inhabited by "tuyul" and the terrifying black "kuntilanak".
Mercenary soldiers Jamie and Drew are hired by a large corporation to liberate Zangaro, a small African nation, from an despot. Havoc ensues.
Sam Flynn, the tech-savvy and daring son of Kevin Flynn, investigates his father's disappearance and is pulled into The Grid. With the help of a mysterious program named Quorra, Sam quests to stop evil dictator Clu from crossing into the real world.
When a man is eaten alive by an unknown creature, the local Game Warden teams up with a paleontologist from New York to find the beast. Add to the mix an eccentric philanthropist with a penchant for "Crocs", and here we go! This quiet, remote lake is suddenly the focus of an intense search for a crocodile with a taste for live animals...and people!
The life of a young computer systems analyst is thrown into turmoil after arriving in Istanbul to start a new job. She soon finds her passport missing, her credit cards useless, her bank account empty and her identity stolen. As the story progresses we find people and events may not be what they seem.
Ever in search of adventure, explorer Allan Quatermain agrees to join the beautiful Jesse Huston on a mission to locate her archaeologist father, who has been abducted for his knowledge of the legendary mines of King Solomon. As the kidnappers, led by sinister German military officer Bockner, journey into the wilds of Africa, Allan and Jesse track the party and must contend with fierce natives and dangerous creatures, among other perils.
12-year-old Conor encounters an ancient tree monster who proceeds to help him cope with his mother's terminal illness and being bullied in school.
When Harry Potter's name emerges from the Goblet of Fire, he becomes a competitor in a grueling battle for glory among three wizarding schools—the Triwizard Tournament. But since Harry never submitted his name for the Tournament, who did? Now Harry must confront a deadly dragon, fierce water demons and an enchanted maze only to find himself in the cruel grasp of He Who Must Not Be Named.
Ripley, the sole survivor of the Nostromo's deadly encounter with the monstrous Alien, returns to Earth after drifting through space in hypersleep for 57 years. Although her story is initially met with skepticism, she agrees to accompany a team of Colonial Marines back to LV-426.
As Lord Voldemort tightens his grip on both the Muggle and wizarding worlds, Hogwarts is no longer a safe haven. Harry suspects perils may even lie within the castle, but Dumbledore is more intent upon preparing him for the final battle fast approaching. Together they work to find the key to unlock Voldemorts defenses and to this end, Dumbledore recruits his old friend and colleague Horace Slughorn, whom he believes holds crucial information. Even as the decisive showdown looms, romance blossoms for Harry, Ron, Hermione and their classmates. Love is in the air, but danger lies ahead and Hogwarts may never be the same again.
Instead of flying to Florida with his folks, Kevin ends up alone in New York, where he gets a hotel room with his dad's credit card—despite problems from a clerk and meddling bellboy. But when Kevin runs into his old nemeses, the Wet Bandits, he's determined to foil their plans to rob a toy store on Christmas Eve.
It's summertime and Johnny hits upon the idea of restoring a disused old bar with his old friends Benny and Bobby. Raising the capital however is a problem, but luckily the landlord's geeky daughter Polly has long harbored a crush on Bobby. Bobby wants no part of this and neither does Polly who smells a rat. As the boys work on restoring the bar, preparing for it's grand re-opening, Polly's guard softens as seemingly does Bobby's but at the expense of possible heartbreak in the unlikeliest of places....
During a failed art heist, the Djinn is once again liberated. This time, to complete the 1001 wishes that he needs before the final 3, he lets himself go to prison, where he starts his evil reign twisting the hopes of the prisoners. Meanwhile, the woman who set him free accidentally, Morgana, tries to find a way to stop him, aided by a young priest.
In order to escape a greedy Pokémon hunter, Celebi must use the last of its energy to travel through time to the present day. Celebi brings along Sammy, a boy who had been trying to protect it. Along with Ash, Pikachu, and the rest of the gang, Sammy and Celebi must encounter an enemy far more advanced than the hunter, with the fate of the forest hanging in the balance.
Two children in the Viking age find their way into the magical world of Norse mythology.
When Maureen Coyle, a suicidal nun who resembles Norman's former victim, Marion Crane, arrives at the motel, all bets are off and "Mother" is less than happy.
Now that Frollo is gone, Quasimodo rings the bell with the help of his new friend and Esmeralda's and Phoebus' little son, Zephyr. But when Quasi stops by a traveling circus owned by evil magician Sarousch, he falls for Madellaine, Sarouch's assistant.
A super strain of genetically engineered mutants are designed to take over the universe, hungry to conquer the galaxy, with an appetite for mankind.
500 years after they were blinded and executed for committing human sacrifices, a band of Templar knights returns from the grave to terrorize a rural Portuguese village during it's centennial celebration. Being blind, the Templars find their victims through sound, usually the screams of their victims. Taking refuge in a deserted cathedral, a small group of people must find a way to escape from the creatures.