Garfield's 29-year winning streak in the annual Fun Fest talent competition is threatened by a dashing new entrant, Ramone, who possesses great charm. Concerned about losing his touch, Garfield goes on a quest to seek Freddy Frog's mythical pond, where it is said that anyone who drinks from it is certain to be funny.
Another young boy with 'hoop dreams' finds an old pair of Michael Jordan's sneakers and can suddenly play ball like the greatest player in the world.
Bud and Lou, two stranded American archaeologists, run afoul of an Egyptian cult with big plans to resurrect the mummified corpse of Klaris, guardian of his Princess Ara's treasure-filled tomb. When Lou accidentally eats the cursed medallion needed to find the ancient treasure, the two become targets of the cult's leader, his goons, a mysterious femme fatale, and the mummy of Klaris himself!
After hearing that mystical toymaker Andre Toulon has managed to create a troupe of sentient, living puppets, Nazi underling Dr. Hess sets his sights on exploiting Toulon's powers for the glory of the Reich.
Blade, Tunneler, and Pinhead go toe-to-toe with a team of terrifying, gremlin-like creatures known as "Totems" that are sent by the Egyptian demon Sutekh to recapture the magic stolen by Toulon.
Sutekh, the dark pharaoh from another dimension, sends his own puppet, Totem, to continue his quest to kill Rick and steal the magic which animates the puppets.
Andre Toulon's diminutive assassins take up residence at The House of Marvels, a traveling doll circus run by Dr. Magrew, who has been trying to create a living doll of his own with little success.
Andre Toulon, living a peaceful life as a puppeteer in pre-WWI Paris, encounters the renegade sorcerer Afzel, who has stolen the mysterious secrets of life from the dark god Sutekh.
A rogue agent named Maclain breaks into the lab of Eric Weiss, who has spent his entire life fascinated by Andre Toulon's supernatural ability to breathe life into his carefully crafted figurines.
A group of toymakers seek to use Andre Toulon's formula, now in the hands of Toulon's great-nephew Robert, to give life to a line of killer toys that they plan to unleash on Christmas Eve.
When young Joshua learns that he will be going on vacation with his family to a small town called Nilbog, he protests adamantly. He is warned by the spirit of his deceased grandfather that goblins populate the town. His parents, Michael and Diana, dismiss his apprehensions, but soon learn to appreciate their son's warnings. Guided by his grandfather's ghost, will Joshua and his family stand a chance in fighting off these evil beings?
The staff and students at St. Bernadette's Primary School audition for a coveted place in a spectacular rock musical competition.
When a group of teenagers inadvertently kill his only son, Ed Harley seeks the powers of a backwoods witch to bring the child back to life.
After losing one of their members to graduation, a sorority of altruistic witches must choose a new student for their coven. When Alexis is spurned for the spot, she immediately exacts revenge on the sorority by killing them one by one.
40 years after the first haunting at Eel Marsh House, a group of children evacuated from WWII London arrive, awakening the house's darkest inhabitant.
When a nobleman is threatened by a family curse on his newly inherited estate, detective Sherlock Holmes is hired to investigate.
To debunk the Amityville house's infamous reputation and take advantage of a rock-bottom asking price, skeptical journalist John Baxter buys the place and settles in to write his first novel.
An apparitions of a young schoolgirl in a yellow rain hat, a family massacre, and a law student's suicide after he fails his bar exam are linked by the ominous recordings discovered on an audio cassette.
A new team of paranormal researchers has come to the hotel to investigate its murder-soaked past; the puppets -- led by a new member, Torch -- shed some light on the matter, as they tunnel, burn, strangle and hook to survive.
During a total solar eclipse, four girls visit a mysterious witch's house looking for a magical ritual. But something goes wrong and they find themselves trapped in a dimensional limbo where the Soulcatcher rules... And only one can get out of there alive.