Hovory o lékařské etice
LA PELÍCULA DE MENTIRA
The surrealist painter René Magritte questions the objective reality and emphasizes the arbitrariness of the relationship between an object, its image and its name: the evocation of mystery consists of images of familiar things gathered or transformed in such a way that they no longer conform to our ideas, whether naive or wise.
Initially a made-to-order documentary on Spain, the film becomes an open-ended work-in-the-making about the creative process. “Settling in the Spanish capital to make a documentary, Hanoun sketches out for us the different steps involved in making a film. The author turns his hesitations, his doubts and difficult working conditions into the constituents of his work”. (Raphaël Bassan)
The sarcastic account of the assassination of five Spanish politicians between 1870 and 1973 is mixed with the narration of five short stories by Edgar Allan Poe illustrated by five skillful pencil artists. A documentary, a video essay, a collage, a provocative experiment where various pop culture figures and icons perform unexpected cameos. The macabre joke of a jester. Never more.
By the director: "Ar.Co embodies each person’s geography, it escapes normalisation. Each individual’s experience is his own. This film is my experience, our experience. Pieced together from the school’s archive, from recordings of classes by Manuel Castro Caldas and from conversations at home."
Province of Ciudad Real, Spain, December 29, 1990. During the annual march to the Herrera de la Mancha prison, held in support of the members of the terrorist gang ETA imprisoned there, the Basque rock band Negu Gorriak holds a concert, which is recorded, edited on video and turned into a tool of vindication. Decades later, a film crew tries to elaborate a personal essay around this event and its meaning.
A cinematic essay interweaving private archive images and a mixture of reflective, speculative and poetic intertitles that, like “an old movie from the 20th century”, invites us to meditate on what Des Pallières once liked to call “our old homeland”.
The six-decade transformation of a block of houses, shown by means of artfully featured archival shots, highlights the beauty and sadness of human-made decay. In the blink of an eye 66 years pass by and a savings bank replaces a church.
A girl mixes fiction with reality while writing a letter to her grandmother.
Twenty-five films from twenty-five European countries by twenty-five European directors.
For just forty days, filmmaker and writer Mark Cousins embarks on a peculiar journey in order to explore topics as the passion for cinema and certain aspects related to making films as style, ideas, emotions and practicalities; an ambitious exploration of the universal language of cinema by analyzing pieces of work that cross every artistic and cultural boundaries.
A year in the life of Elsa Michaud and Gabriel Gauthier, students of Fine Arts in Paris, lovers in troubled times, overwhelmed by maddening verbal and auditory stimuli, witnesses of a globalized violence more visible than ever in a chaotic digital era, in which the slow execution of simple gestures in a silent performance is an act of resistance.
Divided into 26 parts, an attempt to remake James Benning's film, YouTube (2011) with similar internet footage after 13 years.
Departing from peripheral details of some paintings of the Bilbao Fine Arts Museum, a female narrator unravels several stories related to the economic, social and psychological conditions of past and current artists.
Director Thomas Heise picks up the biographical pieces left by his family, and composes an epic picture of four generations of his family, of a country, of a century.
Angela Su’s fictional artist Rosie Leavers is the last remaining person to upload her consciousness to a video game. Contemplating during a pandemic year which also saw people’s resistance movements in many parts of the world, the work pinpoints the uncanny affinities between gaming and warfare strategies. They have mutually informed the infrastructure of both worlds since time immemorial when diplomatic conflicts played out on the battlefield of the 64 squares of a chess board to flight simulation technologies which were adapted to shape gaming experiences as we know it now. When the conflict is between the state and its people, she speculates that gaming strategies empower civilians in resistance movements to counter imperialism through its own operative logic. But once we upload our consciousness, are we able to return to the sensibilities and political motivation that inspired the revolution to begin with?
Since its publication 200 years ago, Mary Shelley’s Frankenstein has influenced vast swathes of popular culture. Adaptations have starred cinema legends from Boris Karloff to Robert De Niro – and even Alvin and the Chipmunks. From tales of science gone mad (Jurassic Park) to stories of understanding the other (ET, The Hulk, Arrival), traces of the story and its themes have spread across our media. With Frankenstein Re-membered, video artist and film historian Chris Gerrard collects these diverse fragments from the birth of cinema until the present day and in the tradition of Victor Frankenstein himself, attempts to stitch them back together into an adaptation of the original Shelley novel.
Humankind has always dreamt of the night sky. Of the infinite freedom offered by the black void, and of the strong, shining beacon inviting us to ascend. This is a story, a history of the events that led up to our conquest of space, and the consequences throughout wider humanity. The film is a collage. Of genres, documentary and comedy. Of media, drawing from painting and film. Of films, cannibalising all film history. Of truth, both objective and subjective. Watch the small steps and let your mind take a giant leap.
A flickering dance of intriguing imagery brings to light the possibilities of ordinary movements from the everyday which appear, evolve and freeze before your eyes. Made entirely from archive photographs and footage from the earliest days of moving image, All This Can Happen (2012) follows the footsteps of the protagonist from the short story 'The Walk' by Robert Walser. Juxtapositions, different speeds and split frame techniques convey the walker's state of mind as he encounters a world of hilarity, despair and ceaseless variety.