They are striking works of art by any standard: but what purpose did they serve? Some of the theories put forward suggest that the lines were ancient running tracks, runways for aliens, and even a giant astronomical calculator. But after decades of misunderstanding, modern archaeology may finally have an answer to the puzzle of the Nasca lines.
One of the world’s greatest ancient enigmas, the Nazca lines are a dense network of criss-crossing lines, geometric shapes, and animal figures etched across 200 square miles of Peruvian desert. Who created them and why? Ever since they were discovered in the 1920s, scholars and enthusiasts have raised countless theories about their purpose. Now, archaeologists have discovered hundreds of long-hidden lines and figures as well as evidence of ancient rituals, offering new clues to the origins and motivations behind the giant desert symbols.
Classified as a UNESCO World Heritage Site, the Nazca Lines have never ceased, since their fortuitous discovery in Peru during the first half of the 20th century, to fascinate the general public as well as the scientific world.
Join a team of archaeologists and the Discovery Channel in an investigation into the mysterious lines of the Nazca region in Peru. Created by the Nazcas, these huge sculptures are only visible from the sky and depict people, animal, geometric forms, and strange creatures. See a premier exhibition of pottery and textiles, musical instruments, and mummies from this long-forgotten, pre-Columbian civilization and visit Cahuachi, a buried city of pyramids and ceremonial buildings which may have once been the religious capital of the Nazca people
Neulich 1 is the first part of a series of cinematic notes on everyday life.
The second part of a series of cinematic notes on everyday life. Here, Jochen Kuhn presents an intimate scene in a dark examination room where a man undergoes a medical procedure with a modern device, revealing images of his mind. This is part of Kuhn’s series on everyday social events. His work, characterized by a strong sense of intimacy and intellectual irony, uses the disappearing image technique to create mysterious stories. Kuhn’s films blend private and public images into a memory landscape, capturing the essence of waiting rooms where fear and hope coexist. He employs a 35 mm camera to over-paint images, leaving traces and scraps that carry forward, showcasing a thoughtful approach to film in a fast-paced editing era.
Neulich 5 is the fifth part of a series of cinematic notes on everyday life. The protagonist enters a brothel, caught between dream and reality, morality and eroticism. The prostitute reveals the town’s involvement, including his family, rather than introducing him to sex for sale. Kuhn’s manner humorously critiques small-minded moralism, while the films highlight painting’s fluidity.
Thirty years have passed since audiences first met the cheerful Troubadour, the beautiful Princess, and their four-legged musician friends. Much has changed since then: the Troubadour and the Princess have had a son, the King has fallen on hard times, while the bandits now live in comfort, and the Lady Ataman, who has become a Banker, weaves her web of intrigue.
Sonntag Null is the prologue to a series of Sunday excursions
Sonntag 1 is the first part of a series of Sunday excursions
Sonntag 1 is the second part of a series of Sunday excursions
In a thriving yet dark industrial landscape, a silhouette spreads the ideology and enforces the law to ensure the implementation of the dictatorship. The passive society has no other choice but to listen and obey, amidst the hum of factories operating at full capacity.
Even though she grew up in a well-to-do family in Pyongyang, she ended up in one of the notorious labour camps, where many of her relatives die, without ever learning the reasons. A depressing film about the despotism of the North Korean regime.
The story is about a lonely fisherman and a girl who hatched from an egg and decided that the fisherman was her dad.
A lonely girl meets a weird creature in the park
Kizuna Todoroki is a young girl who fights using the teachings of the Wadachi Ju-ken school. After winning a big martial arts tournament and cash prize, Kizuna's family are visited by a woman journalist for an interview but are interrupted by a new group of challengers. Studio Ascension's entry for the initial Young Animator Training Project.
In his film work from the early 1980s, the artist used an Apple computer hooked up to a laser disc player. He scratched the laser disc, creating a stammering image, and a disconnection between time and space.
Mari is a young school girl who has yet to conquer all her fears. She takes the long way to school every morning with her friend Momo because she finds the shorter route frightening, as well as having nightmares about having to eat carrots, peppers, and milk. What she doesn't know is her worst nightmare is about to come true and have some unexpected side effects. Submitted by P.A. Works for the initial Young Animator Training Project.
The mother of an office lady sends her an old dresser. It's much too big for her small apartment, and the receiver is confused on what to do with it. One night she falls asleep after having a few drinks and wakes up after hearing strange sounds. She sees a child's figure by the table eating some rice crackers just before it slips into the wardrobe, but the wardroebe appears to be empty... Thus her life with six spirit children begins. Submitted by Production I.G for the initial Young Animator Training Project.