In this highly anticipated sequel to his groundbreaking, ADVERTISING AND THE END OF THE WORLD, media scholar Sut Jhally explores the devastating personal and environmental fallout from advertising, commercial culture, and rampant American consumerism. Ranging from the emergence of the modern advertising industry in the early 20th century to the full-scale commercialization of the culture today, Jhally identifies one consistent message running throughout all of advertising: the idea that corporate brands and consumer goods are the keys to human happiness. He then shows how this powerful narrative, backed by billions of dollars a year and propagated by the best creative minds, has blinded us to the catastrophic costs of ever-accelerating rates of consumption.
Wincapita documentary film gives a silenced perspective on Finland's alleged biggest financial crime and pyramid scheme.
Cryptomonnaies : mon incroyable odyssée
A look at the work and surprising success of a four-year-old girl whose paintings have been compared to the likes of Picasso and has raked in hundreds of thousands of dollars.
Since the late 18th century American legal decision that the business corporation organizational model is legally a person, it has become a dominant economic, political and social force around the globe. This film takes an in-depth psychological examination of the organization model through various case studies. What the study illustrates is that in the its behaviour, this type of "person" typically acts like a dangerously destructive psychopath without conscience. Furthermore, we see the profound threat this psychopath has for our world and our future, but also how the people with courage, intelligence and determination can do to stop it.
Investigation into a highly sophisticated scam involving criminal gangs, modern-day slavery and victims around the world who have lost millions of dollars.
Documentary about best-selling author and informercial pioneer Kevin Trudeau.
Interviews with leading authors, philosophers and scientists, with an in-depth discussion of the Law of Attraction. The audience is shown how they can learn and use 'The Secret' in their everyday lives.
Kansalainen Jussila
It's 2020. Covid Britain is in lockdown and the world is working from home. In the depths of the deadly pandemic and when people are at their lowest, someone spots an opportunity.
Italy’s biggest political party, the Five Star Movement, promotes direct democracy through internet voting. Five Star Movement uses a digital platform named Rousseau, that allows Movement’s members to vote online and express their opinion on various issues. But who governs this data?
The Smurfs were created in 1958 by the Belgian comic author Peyo (Pierre Culliford, 1928-1992) and they are one of Belgium's most recognized exports. From Brussels to Los Angeles, via Dubai, a journey into the tiny world of the famous little blue people, from the story of the creation of the original comic to the account of their huge global commercial exploitation.
Paris capitale de la mode, 50 ans de Fashion Week !
The personal odysseys of some of the most influential advertising visionaries of all time and the stories behind their campaigns.
Monopoly - Spiel ohne Erbarmen
Česká reklama: Úsvit kapitalismu
A documentary on the marketing of pop culture to Teenagers.
The corruption runs deeper than you'd ever imagine. A multi-billion dollar industry you've never heard of. This is the world Patent Trolls thrive in: A world created for them by our own U. S. Patent system. You can be sued for clicking on a hyperlink, using your own scanner, or sharing your Wi-Fi! It sounds insane, but the reality is even crazier. Patent Trolls look for obvious ideas, patent them, and then sue anyone they claim is infringing on their idea. People's lives and businesses are being destroyed.. and they have no way out. “The Patent Scam” exposes the underbelly of this system, and the people that commit this practice.
A Associação
In 1990, SEGA, a fledgling arcade company assembled a team of misfits to take on the greatest video game company in the world, Nintendo. It was a once-in-a-lifetime, no-holds-barred conflict that pit brother against brother, kids against grownups, Sonic against Mario, and uniquely American capitalism against centuries-old Japanese tradition. For the first time ever, the men and women who fought on the front lines for Sega and Nintendo discuss this battle that defined a generation.