A family's suburban home is invaded by angry spirits. When the terrifying apparitions escalate their attacks and take the youngest daughter, the family must come together to rescue her.
A young, lucky player, Todd is on a winning streak, claiming he’ll never lose, but what is he to lose once he joins the high rollers table?
Fraternal twins spend a hellish night at the remote inn their father disappeared from the night they were born.
John Reilly discovers that his family's newly inherited castle in Italy is haunted by a relentless bloodthirsty creature.
Upon realizing that something truly evil haunts his home, Steve Freeling calls in a team of parapsychologists to help before it's too late.
After encountering a ghost in his family's vacation home, Dan and his wife Mary hire an "industrial-grade exorcist" named Os to get rid of the beings.
A teenage girl moves into a remote country home with her family, only to discover that the gloomy old house has a horrifying past that threatens to destroy them.
A police officer and a psychologist investigate the deaths of five people who were killed while trying to summon ghosts.
Roger Cobb, a divorced horror novelist coming to terms with the disappearance of his young son, inherits an old mansion home to malevolent supernatural residents.
One of the main characters, named Mark is one of the kids that hid under the bed from Jason in Part 6. He is suffering from PTSD as a young adult from the experience, and his friends try to help him. At the same time, a group of Bigfoot hunters enter the forest in search of their prey. One of these is a young Creighton Duke. The two story lines collide and lead to an epic showdown between Jason and Bigfoot, while telling an origin story for Creighton Duke.
Fireteam Kilo has been deployed to the crash site of the Covenant holy city of High Charity. Mission briefing is to recon and extract a high-value Covenant data artifact from within the massive vessel. However, an ancient evil slumbers in the depths. Flood threats imminent. Halo: Operation Charity Falls is a short fan-made miniseries based on the Halo franchise, and is set around the time of Halo Wars 2 and Halo: Infinite.
August 19th, 1989. Small-town teen Wyatt Stevens is gifted a Sony Camcorder for his birthday, unaware of what he's about to capture on tape.
Two students harbour the burden of spearheading an entirely new artistic form. Killy introduces Green to something he has created which allows thoughts and images in the brain to be filmed. Though a ground breaking idea, it leads to being used for purposes other than filmmaking. Killy's ambition turn's Green's fate sour as their involvement begins to gain the attention of the underworld of film and television.
An innocent birthday gathering turns sinister as a couple quenches their blood lust.
Amanda
Set in early-1900s Ireland, A troubled and delusional young man dependent on the attention of his mother grows increasingly obsessed with the mysterious death of his wife.
This is the story of an isolated Alaskan town that is plunged into darkness for a month each year when the sun sinks below the horizon. As the last rays of light fade, the town is attacked by a bloodthirsty gang of vampires bent on an uninterrupted orgy of destruction. Only the small town's husband-and-wife Sheriff team stand between the survivors and certain destruction.
Martina and Sonja, cross-dress in vampire capes and werewolf claws, re-enacting familiar horror tropes. A corresponding soundtrack of stock screams and "scary" music suggests that the girls' toying with gender roles and power dynamics may have dire consequences.
An animated short film about two boys playing football, when John kicks it too hard it goes to the trees, and Robert must collect it.
In 2012, two students, Gary and Matt, set out on their graduate thesis to prove one thing: paranormal existence is simply a figment of ones imagination. To conduct their experiment, they sent six volunteers as subjects into a notoriously haunted house in the West Bottoms area of Kansas City and recorded their every move. They hypothesized that if subjects knew the house’s history of unexplained deaths and the frequent paranormal sightings, the subjects would begin to experience “ghostly encounters.” After what started out to be a flawless experiment, things quickly started to get out of control.