In the late 1990s, a family of six settles into their new home on Vancouver Island, as internal dynamics are slowly revealed through the experiences of the youngest child, Sasha. Their fresh start is interrupted by the increasingly dangerous behavior of Jeremy, the family's oldest child.
December Rumbles
Sara and Alberto spend their days at home. They look out the window and watch: spring is approaching and the sun is setting later and later. Alberto entertains himself by playing with the light, the shadows and the nooks and crannies they leave on the living room. Sara goes out on the balcony in the evenings and examines the neighborhood with her camera. When they are in bed, they talk about what worries them. About job expectations. About being creative and why keep trying, if someone else has done it before you. About living in confinement, but at the same time, realizing that things haven't changed as much as they seem.
A closeted transgender woman is comforted by dancing to confront her sexual demons.
"No Ink" is an experimental short film that tells the story of a young writer under the pressure of writing a new best seller. After locking herself in a hotel room, the writer will begin to go deeper and deeper into her own demons in the form of addictions that will join her creative process.
3-minute experimental animation based on the techniques of John Whitney.
Michaela tries her best to be a good person.
Anne'ye
My great-grandmother, Frieda Riesenfeld, recounts moving into her first apartment in the United States after escaping from Germany in 1938.
Watching the Life.
Bud Clay races motorcycles in the 250cc Formula II class of road racing. After a race in New Hampshire, he has five days to get to his next race in California. During his road trip, he is haunted by memories of the last time he saw Daisy, his true love.
A photographer looks at pictures of the last day of a boy's life.
A mysterious boat returns to a village 30 years after vanishing. Two men join its crew hoping for better fortune. After one voyage, they find themselves transported back in time, mistaken for the original crew.
TEN`I-III
Two robots embark on a quest to become human.
A witch and other strange things live in the attic above lonely, dope-addled artist, Grey. After meeting Renee, Grey struggles to appease these beings, as she tries to find her place in the world outside of her home.
Twenty images of a camera running next to a chemical platform and capturing abstract light throught improvised gestures and asymmetrical motion
The kings of the card game, tired of serving for the amusement of men, decide to participate in the lives of humans and behave like them.
Quiet reflections at the end of the season.
In the video art work "MERAHEFET" describes the world of a ghost, from her point of view floating over places that become a spring, a path that suggests a deep longing that is only revealed when the ghost stops for a moment to look out the window. This moment when she manages to take control of it, is flooded with flashes of mirrors that reveal to the viewer and the spirit what motivates her to continue her journey.