Mickey, Minnie, and their famous friends Goofy, Donald, Daisy and Pluto gather together to reminisce about the love, magic and surprises in three wonder-filled stories of Christmas past.
A mysterious thief has stolen the prosperous Happy Valley's most prized possession: the musical Singing Harp. Can Mickey, Donald, and Goofy find the answer in the irritable Willie the Giant's magnificent castle up in the blue sky?
In Disney's take on the Alexander Dumas tale, Mickey Mouse, Donald Duck and Goofy want nothing more than to perform brave deeds on behalf of their queen (Minnie Mouse), but they're stymied by the head Musketeer, Pete. Pete secretly wants to get rid of the queen, so he appoints Mickey and his bumbling friends as guardians to Minnie, thinking such a maneuver will ensure his scheme's success. The score features songs based on familiar classical melodies.
Computer.don is an animated short starring Donald Duck from Mickey Mouse Works and House of Mouse. Plot: A technologically behind-the-times Donald is coerced by Daisy into buying a computer, or be labeled a "dweeb."
Join Mickey, Toodles and the gang for this magical full-length adventure you'll enjoy year-round! Ride the amazing Clubhouse Train to the top of the mountain, and help load the train cars full of incredible, never-melting, "Easy-Freezy" snow! Share in the excitement when you arrive back at the Clubhouse to ski and make snow angels...in summer! Hop back on board and race to each station to pick up guests in time for the coolest snow party ever! It's always the season of fun when you ride on Mickey's CHOO-CHOO EXPRESS!
Mouseke-magic meets storybook enchantment in a charming Clubhouse adventure inspired by your favorite fairy tale! To surprise Minnie with a special present, Mickey and the gang keep her busy with loads of chores until they pick out the perfect gift. Tired from so much work, Minnie falls asleep... and her dreamy fantasy begins. With a "Mouseke-doodle-lee-do," Fairy Godmother Clarabelle waves her wand and sets the magic in motion. Will Minnie-Rella make it to Prince Mickey's castle in time? What will happen at midnight? Will the slipper fit? With help from YOU -- and the right Mouseketools -- happily ever after is just a wish away! Sparkling with music, fun, three extra episodes and 10 bonus Minnie's Bow-Toons, MINNIE-RELLA invites every little princess to have a ball!
On a dark and stormy night, four bored ghosts decide to have some fun by calling the Ajax Ghost Exterminators.
Journey to a wondrous land of enchantment and surprises! The classic tale gets a brand-new twist in Minnie's full-length adventure: THE WIZARD OF DIZZ. Before you can say "pink tornado," Minnie and Pluto end up in the silly but spectacular land of Dizz. It's an amazing place, with rainbow trees, butterfly bows and friendly "Chipmunchkins," but what Minnie wants most is to get home. Together, Minnie and her new friends Scarecrow Goofy, Mickey the Tin Mouse and Donald the Lion set off to ask the wonderful Wizard of Dizz to make their dreams come true. But look out! Bad Witch Pete wants Minnie's magical, sparkly green shoes, and he's got a few tricks up his sleeve. Overflowing with music and laughter -- plus two extra episodes and ten bonus Minnie's Bow-Toons -- this song-filled celebration of fun and friendship proves there's no place like the clubhouse!
Pluto comes bounding outside to help Mickey get a Christmas tree. Chip 'n Dale see him and make fun of him, but the tree they take refuge in is the one Mickey chops down. They like the decorations, especially the candy canes and Mickey's bowl of mixed nuts. But Pluto spots them and goes after them long before Mickey spots them. Minnie, Donald, and Goofy drop by to sing carols.
The villains from the popular animated Disney films are gathered at the House of Mouse with plans to take over. Soon, the villains take over the house and kick out Mickey, Donald and Goofy. It's all up to Mickey and his friends to overthrow evil and return the House of Mouse to normal--or as close to normal as it gets.
The princess is to wed the Prince against her wishes. When she refuses, the king locks her in the tower. Minstrel Mickey sees her and rescues her, making a rope from the clothes of lady-in-waiting Clarabell. The king spots them and prepares to chop off Mickey's head until Minnie intercedes. The king calls for a joust. Mickey wins and they live happily ever after.
The entire Disney menagerie appears in a parade urging the purchase of war bonds.
It's Super Mickey, Wonder Minnie, Super-Power Pup, Super Goof, Dynamo Duck and Upsy-Daisy to the rescue. In an exciting full-length adventure straight out of a comic book, Power-Pants Pete swoops down and starts shrinking everything insight down to teeny-tiny size. To save the day, Professor Von Drake transforms the Clubhouse Gang into super heroes with incredible powers. But Pete's merely a sidekick; a wily villain named Megamort is the true mastermind behind the shrinky-dinky caper. Can our heroes outsmart the bad guys? Only by working together, with help from you... and the right Mouseketools.
Mickey Mouse lies in bed like a lord, getting served breakfast by man's (and mouse's?) best friend Pluto as gentleman's gentleman. Next duty is to fetch the paper, but also pay for it with a coin for the vending machine, and those round things have a nasty habit of escaping a dog's teeth and bouncing over the pavement till they end up in the gutter. After enough attempts to fish and spend the penny, Pluto has a newspaper to carry the same way. The wind has a nasty way to get a better grip on page after page then the dog, so by the time he delivers the daily dose of printed news it's an embarrassingly muddy mess.
Mickey's going golfing, and Pluto is his caddy. Besides the usual caddy duties, Pluto runs to the ball and points to it. But when the ball lands in a gopher hole, Pluto's got another task: chase the gopher. They eventually chase each other through a number of holes in a knoll where Mickey is trying to putt out, causing the knoll to collapse.
Mickey and Pluto make a short stopover on a South American flight. Mickey throws Pluto's ball into the jungle, and he chases it but it looks exactly the same as an armadillo that's rolled up into a ball. This, of course, greatly confuses Pluto for a while. But he eventually makes friends with the armadillo. He chases the critter into a cave right behind his ball, and rips the ball apart thinking it's the armadillo, which makes him very sad until the armadillo shows up again.
Two chipmunks have made a cozy little home for themselves in the wood-burning stove of an empty cabin. They sleep in a matchbox, wash up in an empty acorn shell filled with water and look at their reflections on the back of a spoon, which serves as their bathroom mirror. They even have a staircase made with a pocket comb. Invading their space are Mickey Mouse and his dog Pluto, who are all set for a swell vacation. They don't reckon on the two squatters. Pluto immediately discovers the presence of these two pests, but Mickey never finds out. All he knows is that when he tries to light the stove, the matches go out; he doesn't know the chipmunks are blowing them out. Soon, Mickey is outside chopping wood, while Pluto is alone with the chipmunks. Pluto wants blood, but he'll end up with a bottle of ketchup.
Mickey, Donald, Goofy, and Pluto experience all that Hawaii has to offer. Donald tries hula dancing, Pluto explores the beach and Goofy takes up surfing!
Donald, Mickey, and Pluto climb the Alps. While up top, Donald has a run-in with a mountain goat over some edelweiss, Mickey has a row with an eagle over its eggs; one of them hatches, and gives Pluto some trouble (as does the grog a Saint Bernard gives him when he falls into a snowbank).
Mickey buys a boat kit, and enlists Goofy and Donald to help assemble it. The plans say, "so simple a child could do it", so of course, they have their share of troubles. But before long, they're ready to launch the Queen Minnie, with appropriate fanfare, at which time, all the collapsible parts collapse.