Computer.don is an animated short starring Donald Duck from Mickey Mouse Works and House of Mouse. Plot: A technologically behind-the-times Donald is coerced by Daisy into buying a computer, or be labeled a "dweeb."
Goofy's in the driver's seat, Mickey's in the kitchen, and Donald's in bed in Mickey's high-tech house trailer. When Goofy comes back to eat breakfast, leaving the car on autopilot, it takes them onto a dangerous closed mountain road. When Goofy realizes this, he accidentally unhooks the trailer, sending it on a perilous route. They come very close to disaster several times, while the oblivious Goofy drives on and hooks back up to them.
Jealous over Mickey's attention to a kitten, Pluto's devil-self argues with his angel-self over whether or not to rescue the kitten when it falls into a well. The angel-self wins, and Pluto is treated like a hero. In the end, he and the kitten become friends.
Prepare for school with Mickey and friends. Developed by Disney and leading educators, the animated classic MICKEY AND THE BEANSTALK now has learning breaks that will prepare your child for the academic and social challenges of school. Learning is woven throughout this classic adventure packed with storytelling magic that captures young imaginations. Pop-up visuals encourage children to learn about counting, matching, measuring, and putting a story in order. Watch your child's face light up each time a correct answer helps Mickey. Learning's more fun with friends to share the adventure!
Journey to a wondrous land of enchantment and surprises! The classic tale gets a brand-new twist in Minnie's full-length adventure: THE WIZARD OF DIZZ. Before you can say "pink tornado," Minnie and Pluto end up in the silly but spectacular land of Dizz. It's an amazing place, with rainbow trees, butterfly bows and friendly "Chipmunchkins," but what Minnie wants most is to get home. Together, Minnie and her new friends Scarecrow Goofy, Mickey the Tin Mouse and Donald the Lion set off to ask the wonderful Wizard of Dizz to make their dreams come true. But look out! Bad Witch Pete wants Minnie's magical, sparkly green shoes, and he's got a few tricks up his sleeve. Overflowing with music and laughter -- plus two extra episodes and ten bonus Minnie's Bow-Toons -- this song-filled celebration of fun and friendship proves there's no place like the clubhouse!
Join Mickey, Toodles and the gang for this magical full-length adventure you'll enjoy year-round! Ride the amazing Clubhouse Train to the top of the mountain, and help load the train cars full of incredible, never-melting, "Easy-Freezy" snow! Share in the excitement when you arrive back at the Clubhouse to ski and make snow angels...in summer! Hop back on board and race to each station to pick up guests in time for the coolest snow party ever! It's always the season of fun when you ride on Mickey's CHOO-CHOO EXPRESS!
In Disney's take on the Alexander Dumas tale, Mickey Mouse, Donald Duck and Goofy want nothing more than to perform brave deeds on behalf of their queen (Minnie Mouse), but they're stymied by the head Musketeer, Pete. Pete secretly wants to get rid of the queen, so he appoints Mickey and his bumbling friends as guardians to Minnie, thinking such a maneuver will ensure his scheme's success. The score features songs based on familiar classical melodies.
Long ago in a land with an ailing king, there was a pair of boys who looked exactly alike, a pauper called Mickey and the other, the Crown Prince.
On a dark and stormy night, four bored ghosts decide to have some fun by calling the Ajax Ghost Exterminators.
The villains from the popular animated Disney films are gathered at the House of Mouse with plans to take over. Soon, the villains take over the house and kick out Mickey, Donald and Goofy. It's all up to Mickey and his friends to overthrow evil and return the House of Mouse to normal--or as close to normal as it gets.
A mysterious thief has stolen the prosperous Happy Valley's most prized possession: the musical Singing Harp. Can Mickey, Donald, and Goofy find the answer in the irritable Willie the Giant's magnificent castle up in the blue sky?
Board a rocket ship and blast off with Mickey, Donald, Goofy and all your pals on an incredible adventure! Colourful, flashing lights seen through the Clubhouse telescope inspire our heroes to embark on a remarkable voyage into outer space. Help them pick the right Mouseketools, so they can journey past the stars, to the moon...and all the way to the Red Planet! Full of laughter, excitement and amazing discoveries, Mickey's Message From Mars is out-of-this-world fun!
Mouseke-magic meets storybook enchantment in a charming Clubhouse adventure inspired by your favorite fairy tale! To surprise Minnie with a special present, Mickey and the gang keep her busy with loads of chores until they pick out the perfect gift. Tired from so much work, Minnie falls asleep... and her dreamy fantasy begins. With a "Mouseke-doodle-lee-do," Fairy Godmother Clarabelle waves her wand and sets the magic in motion. Will Minnie-Rella make it to Prince Mickey's castle in time? What will happen at midnight? Will the slipper fit? With help from YOU -- and the right Mouseketools -- happily ever after is just a wish away! Sparkling with music, fun, three extra episodes and 10 bonus Minnie's Bow-Toons, MINNIE-RELLA invites every little princess to have a ball!
Rustle up some fun! Howdy Mousekeroos! It's time to put on your cowboy hats, grab your lassos and help Mickey, Goofy, and all your Clubhouse pals wrangle a boisterous herd of wild numbers into Mickey Corral. Laugh it up as you count 'em down from 10 to 1, and rustle up the right Mouseketools to catch those rascally numbers! Then search for Daisy Bo Peep's lost sheep, decode a secret message, and solve more super fun puzzles. For big surprises and rootin', tootin' fun from sun up to sundown, count on Mickey's Numbers Round-Up!
It's Super Mickey, Wonder Minnie, Super-Power Pup, Super Goof, Dynamo Duck and Upsy-Daisy to the rescue. In an exciting full-length adventure straight out of a comic book, Power-Pants Pete swoops down and starts shrinking everything insight down to teeny-tiny size. To save the day, Professor Von Drake transforms the Clubhouse Gang into super heroes with incredible powers. But Pete's merely a sidekick; a wily villain named Megamort is the true mastermind behind the shrinky-dinky caper. Can our heroes outsmart the bad guys? Only by working together, with help from you... and the right Mouseketools.
Mickey and his pals set out to rescue all of the missing animals.
Mickey wants some of the cake Minnie has just baked, so he offers to clean up her yard. As he's working, a tiny tornado (smaller than him) with a mind of its own comes along and causes trouble. After Mickey finally chases the little twister off, it gets its big brother, which makes a grand mess of the yard. Most of the cartoon, except for the opening and closing, has no dialogue.
Mickey courts Minnie in the Gay Nineties: they take in a vaudeville show and go for a drive in his horseless carriage, to the strains of "While Strolling Through the Park" and "In the Good Old Summertime". Goofy rides by on a penny-farthing bicycle, and the whole Duck family rides by on a bicycle built for five.
Mickey and Pluto go hunting for quail. Pluto scares away the first ones they see; Mickey scolds him, then relents. He shows Pluto how to be a pointer, and they set off after another quail, but Mickey accidentally jumps on a bear's nose, and thinks it's Pluto. Meanwhile, Pluto finds the quail and points. The babies climb on board and start picking at his hairs, but Pluto's been told not to move. Mickey finally comes across Pluto, who by now is covered by small animals, and realizes he's being followed by a bear. Mickey tries to reason with the bear, and backs off a cliff, onto Pluto.
Mickey and Pluto go fishing. Pluto has a run-in with a clam, who eventually lodges in Pluto's mouth; Mickey thinks the clam is Pluto's tongue and can't understand why Pluto keeps begging for more food. After they get rid of the clam, Mickey's attempts to use his minnows as bait are thwarted by a hungry seagull; he brings his friends, and they chase our heroes away.