On a dark and stormy night, four bored ghosts decide to have some fun by calling the Ajax Ghost Exterminators.
The villains from the popular animated Disney films are gathered at the House of Mouse with plans to take over. Soon, the villains take over the house and kick out Mickey, Donald and Goofy. It's all up to Mickey and his friends to overthrow evil and return the House of Mouse to normal--or as close to normal as it gets.
In Disney's take on the Alexander Dumas tale, Mickey Mouse, Donald Duck and Goofy want nothing more than to perform brave deeds on behalf of their queen (Minnie Mouse), but they're stymied by the head Musketeer, Pete. Pete secretly wants to get rid of the queen, so he appoints Mickey and his bumbling friends as guardians to Minnie, thinking such a maneuver will ensure his scheme's success. The score features songs based on familiar classical melodies.
Journey to a wondrous land of enchantment and surprises! The classic tale gets a brand-new twist in Minnie's full-length adventure: THE WIZARD OF DIZZ. Before you can say "pink tornado," Minnie and Pluto end up in the silly but spectacular land of Dizz. It's an amazing place, with rainbow trees, butterfly bows and friendly "Chipmunchkins," but what Minnie wants most is to get home. Together, Minnie and her new friends Scarecrow Goofy, Mickey the Tin Mouse and Donald the Lion set off to ask the wonderful Wizard of Dizz to make their dreams come true. But look out! Bad Witch Pete wants Minnie's magical, sparkly green shoes, and he's got a few tricks up his sleeve. Overflowing with music and laughter -- plus two extra episodes and ten bonus Minnie's Bow-Toons -- this song-filled celebration of fun and friendship proves there's no place like the clubhouse!
Join Mickey, Toodles and the gang for this magical full-length adventure you'll enjoy year-round! Ride the amazing Clubhouse Train to the top of the mountain, and help load the train cars full of incredible, never-melting, "Easy-Freezy" snow! Share in the excitement when you arrive back at the Clubhouse to ski and make snow angels...in summer! Hop back on board and race to each station to pick up guests in time for the coolest snow party ever! It's always the season of fun when you ride on Mickey's CHOO-CHOO EXPRESS!
Board a rocket ship and blast off with Mickey, Donald, Goofy and all your pals on an incredible adventure! Colourful, flashing lights seen through the Clubhouse telescope inspire our heroes to embark on a remarkable voyage into outer space. Help them pick the right Mouseketools, so they can journey past the stars, to the moon...and all the way to the Red Planet! Full of laughter, excitement and amazing discoveries, Mickey's Message From Mars is out-of-this-world fun!
Mickey, Minnie, and their famous friends Goofy, Donald, Daisy and Pluto gather together to reminisce about the love, magic and surprises in three wonder-filled stories of Christmas past.
A mysterious thief has stolen the prosperous Happy Valley's most prized possession: the musical Singing Harp. Can Mickey, Donald, and Goofy find the answer in the irritable Willie the Giant's magnificent castle up in the blue sky?
Mouseke-magic meets storybook enchantment in a charming Clubhouse adventure inspired by your favorite fairy tale! To surprise Minnie with a special present, Mickey and the gang keep her busy with loads of chores until they pick out the perfect gift. Tired from so much work, Minnie falls asleep... and her dreamy fantasy begins. With a "Mouseke-doodle-lee-do," Fairy Godmother Clarabelle waves her wand and sets the magic in motion. Will Minnie-Rella make it to Prince Mickey's castle in time? What will happen at midnight? Will the slipper fit? With help from YOU -- and the right Mouseketools -- happily ever after is just a wish away! Sparkling with music, fun, three extra episodes and 10 bonus Minnie's Bow-Toons, MINNIE-RELLA invites every little princess to have a ball!
Computer.don is an animated short starring Donald Duck from Mickey Mouse Works and House of Mouse. Plot: A technologically behind-the-times Donald is coerced by Daisy into buying a computer, or be labeled a "dweeb."
Pluto comes bounding outside to help Mickey get a Christmas tree. Chip 'n Dale see him and make fun of him, but the tree they take refuge in is the one Mickey chops down. They like the decorations, especially the candy canes and Mickey's bowl of mixed nuts. But Pluto spots them and goes after them long before Mickey spots them. Minnie, Donald, and Goofy drop by to sing carols.
Mickey is performing routine maintenance on his tugboat (with interference from a pelican) when a call comes on the radio that there's a sinking ship needing assistance. Sadly, Mickey's crew consists of Donald and Goofy, so getting underway to help is not easy. Goofy has to fight a boiler's door to get it stoked with coal (and when he succeeds, he overfills it) and Donald gets tangled up in the machinery. Not to mention that nobody casts off, so they drag half the dock along with them. The overworked boiler soon explodes.
The princess is to wed the Prince against her wishes. When she refuses, the king locks her in the tower. Minstrel Mickey sees her and rescues her, making a rope from the clothes of lady-in-waiting Clarabell. The king spots them and prepares to chop off Mickey's head until Minnie intercedes. The king calls for a joust. Mickey wins and they live happily ever after.
Goofy's in the driver's seat, Mickey's in the kitchen, and Donald's in bed in Mickey's high-tech house trailer. When Goofy comes back to eat breakfast, leaving the car on autopilot, it takes them onto a dangerous closed mountain road. When Goofy realizes this, he accidentally unhooks the trailer, sending it on a perilous route. They come very close to disaster several times, while the oblivious Goofy drives on and hooks back up to them.
Prepare for school with Mickey and friends. Developed by Disney and leading educators, the animated classic MICKEY AND THE BEANSTALK now has learning breaks that will prepare your child for the academic and social challenges of school. Learning is woven throughout this classic adventure packed with storytelling magic that captures young imaginations. Pop-up visuals encourage children to learn about counting, matching, measuring, and putting a story in order. Watch your child's face light up each time a correct answer helps Mickey. Learning's more fun with friends to share the adventure!
It's the 1890s, and Donald is riding his penny-farthing bicycle to see Daisy when Chip 'n Dale make fun of him. It quickly escalates into a full-fledged war between Donald and the chipmunks.
Donald continually heckles Mickey's magic act, but Mickey bests him at every turn. Donald shoots off a magic pistol that causes all the stage props to fall down on them at the finish of the act.
A friend shipped Mickey a baby elephant named Bobo as a playmate for Pluto. Pluto's first introduction is to Bobo's trunk, through a fence. He's not thrilled, and marches away. The playful Bobo grabs Pluto's tail and follows. Pluto's devil self tells him he's being replaced, and tells him to attack with red pepper.
Mickey, Donald and Goofy are a fire department. As you might expect, their attempts at fighting a boardinghouse fire are not particularly effective. They hear Clarabelle singing in the bathtub and rescue her, tub and all, against her will (she won't believe there's a fire).
Mickey guest-directs a radio orchestra. The sponsor loves the rehearsal, but come the actual performance, Goofy drops all the instruments under an elevator, so they sound like toys. The sponsor hates it, but the audience loves it anyway.