After quitting their corporate jobs, Bartek and Rafal decided to create their first video game (Lichtspeer). The movie follows them throughout the last few months of working on the project. You’ll be able to witness their struggle to publish the game on PlayStation, the emotions of people associated with the game’s launch, and finally, Rafal’s and Bartek’s attempts to break into the consciousness of youtube stars and the industry press
A journey into the creative mind of the most iconic video game designer in the world. Featuring appearances from visionary artists Guillermo del Toro, Nicholas Winding Refn, Grimes, George Miller, Norman Reedus, Woodkid, CHVRCHES, this visually captivating documentary gives a rare insight into Hideo Kojima’s creative process as he launches his own independent studio.
A video essay that despite, multiple delays, finally released to document the story and cancellation of solo-dev Heavenly Den!'s game, Blessed Realities, as a way to bring closure to the game and the studio's story. The story is over.
GET LAMP is a documentary about interactive fiction (also known as text adventures) filmed by computer historian Jason Scott.
My reason for why people should leave TRTF alone, and let it rest. The facts, experience, what has been done, and why having other people making it won't be the same.
It is the year 2546. Corporations rule the world, and an agent is on a secret mission to explore the untold stories of the past. His journey leads him into a secret virtual reality where one corporation has recreated the 1980s, an era that witnessed the birth of video game development, an event in which a politically and economically restricted small European country, Hungary, had a significant role. He discovers a strange but exciting world, where computers were smuggled through the Iron Curtain and serious engineers started developing games. This small country was still under Soviet pressure when a group of people managed to set up one of the first game development studios in the world, and western computer stores started clearing room on their shelves for Hungarian products.
"Spelkollektivet: To Build a Castle" is the story of the world's largest co-living space for game developers, and the people living there. Follow the founder James Newnorth as he navigates the many obstacles of turning an untried idea into reality. Meet the three indie devs Leene Künnap, Matej Jan and Michal Roch as they work on their respective games, "Death and Taxes", "Pixel Art Academy" and "Lords and Villeins". Find out if Spelkollektivet fosters the next indie dev star.
Several independent game creators retell their struggles, failures, and triumphs while discussing what it means to be an "indie", and what it means to be a creative.
Two-years in the making, SynaMax takes viewers on a journey into the extensive cyber-archaeology research involved with restoring the source code and documenting the development history to the 1983 arcade game, Sinistar. Featuring exclusive interviews with project lead and software engineer Noah Falstein, sound engineer Mike Metz, and video game designer John Newcomer, this video offers a very comprehensive glimpse into one of the most innovative video games from the early '80s.
Dive deep into the brick-by-brick construction of a digital paradise with this captivating documentary exploring the creation of LEGO Island. Featuring exclusive interviews with the game's developers, this film chronicles the journey behind the beloved 90s classic, offering a behind-the-scenes look at its origins, development challenges, and enduring legacy.
A documentary about following your dreams, in the smallest of places and the life of an IndieDev. Join Dan as he travels the UK in search of what it takes to create and bring video game ideas to life and struggles and triumphs of being an Indie Developer in the UK.
A teenage thief tries to leave town to escape the violence that threatens him and he people he loves.
After blessing software announced their first work, Eriri and Utaha leave the group to join popular creator Akane Kosaka in developing a major game called Fields Chronicle. Meanwhile, Tomoya and Megumi join hands with their new members and various other parties to produce their new game. What will become of Eriri and Utaha’s major work? Will the relationship between Tomoya and Megumi change? And what will be the ultimate fate of blessing software’s new game?
Documentary about Brazilian poet Carlos Drummond de Andrade, and the many facets of his work.
A documentary detailing the epic Rogues' Gallery of DC Comics from The Joker and Lex Luthor, Sinestro, Darkseid and more, this documentary will explore the Super Villains of DC Comics.
This short documentary explores eight theories on why humans are so fascinated with fright.
This documentary was distilled from a 3 1/2-hour television film Nessuno o Tutti, to make the point that many inmates now in mental hospitals could be released without harm to society, and to their advantage.
If we faced a countdown to destruction, could we build a spacecraft to take us to new and habitable worlds? Can we Evacuate Earth? This documentary special examines this terrifying but scientifically plausible scenario by exploring how we could unite to ensure the survival of the human race.
Venturing from Venice Beach to Watts, Varda looks at the murals of LA as backdrop to and mirror of the city’s many cultures. She casts a curious eye on graffiti and photorealism, roller disco & gang violence, evangelical Christians, Hare Krishnas, artists, angels and ordinary Angelenos.
In 1943 Herbert and Lotte Strauss made the courageous decision to escape from Germany and almost certain extermination in a Nazi concentration camp. This is a personal account of their dramatic flight, building a new life in the United States, and coming to terms with the Holocaust. "We Were German Jews" grapples with the torment of living with the legacy of the Holocaust. The film chronicles Herbert and Lotte Strauss' return visit to Germany. They were not trying to assuage any sense of guilt over having survived; they wanted to confront the past by going back to where they had lived before the onslaught that claimed most of their relatives. This understated, very personal story adds significantly to the body of evidence that explores human behavior in the face of genocide and insists that we remember the past and learn from it.