The sleepy Pacific Northwest town of Eureka is hiding a mysterious secret. The government has been relocating the world's geniuses and their families to this rustic town for years where innovation and chaos have lived hand in hand. U.S. Marshal Jack Carter stumbles upon this odd town after wrecking his car and becoming stranded there. When the denizens of the town unleash an unknown scientific creation, Carter jumps in to try to restore order and consequently learns of one of the country's best kept secrets.
Ozone Univerzum - Nemzetközi űrhírek
Mr Bean turns simple everyday tasks into chaotic situations and will leave you in stitches as he creates havoc wherever he goes.
Based on a true story, Scorpion is a high-octane drama about eccentric genius Walter O’Brien and his team of brilliant misfits who comprise the last line of defense against complex, high-tech threats of the modern age. As Homeland Security’s new think tank, O’Brien’s “Scorpion” team includes Toby Curtis, an expert behaviorist who can read anyone; Happy Quinn, a mechanical prodigy; and Sylvester Dodd, a statistics guru.
Fortitude is a place like nowhere else. Although surrounded by the savage beauty of the Arctic landscape, Fortitude is one of the safest towns on earth. There has never been a violent crime here. Until now. In such a close-knit community a murder touches everyone and the unsettling, mysterious horror of this crime threatens the future of the town itself.
Strange World is an American television program about military investigations into criminal abuses of science and technology. ABC commissioned 13 episodes, of which three aired in March 1999, before the network cancelled the program. The remaining ten episodes produced subsequently premiered on the Sci-Fi Channel in Spring 2002. The series was created by Howard Gordon and Tim Kring. In a webchat during the 2002 run on Sci Fi, Gordon stated that, since the producers felt ABC was not going to support the show, the producers had the opportunity to write a conclusion to the story.
Dexter, a boy-genius with a secret laboratory, constantly battles his sister Dee Dee, who always gains access despite his best efforts to keep her out, as well as his arch-rival and neighbor, Mandark.
Hank and Dean Venture, with their father Doctor Venture and faithful bodyguard Brock Samson, go on wild adventures facing megalomaniacs, zombies, and suspicious ninjas, all for the glory of adventure. Or something like that.
He's everyone's favorite action hero... but he's a hero with a difference. Angus MacGyver is a secret agent whose wits are his deadliest weapon. Armed with only a knapsack filled with everyday items he picks up along the way, he improvises his way out of every peril the bad guys throw at him. Making a bomb out of chewing gum? Fixing a speeding car's breaks... while he's riding in it? Using soda pop to cook up tear gas? That's all in a day's adventures for MacGyver. He's part Boy Scout, part genius. And all hero.
Born in an affluent family, Sakurako is grown beautiful but rather spirited and speaks roughly. As an osteologist, she reconstructs skeletal remains of animals in her atelier at home when receiving job offers from museums. Deeply inspired by the beauty and majesty of bodies, her eccentricity is remarkable. "Dead bodies speak eloquently." says Sakurako, at the events of examining incidents. She observes bodies and the crime scenes very carefully, and reveals the truth one by one. Kujo Sakurako, the beautiful osteologist, resolves the cases with her expertise hearing the "voice" of bones. How does this extraordinary heroine resolve cases?
Shōtarō Tatewaki is a normal high school student with a serious demeanor hangs around with Sakurako Kujō. Sakurako is an extraordinarily beautiful woman in her mid-20s from a rich family who loves "beautiful bones." The two live in the city of Asahikawa in Hokkaido, and they get involved in various incidents regarding bones.
20-something Angus MacGyver creates a clandestine organization where he uses his knack for solving problems in unconventional ways to help prevent disasters from happening.
From renowned author, educator and television presenter Ted Rimmarniet comes "Our Fascinating Planet", an exciting new educational series that explores our Universe and ourselves - and our place in both of those things. Featuring episodes on Space, Energy, The Brain and The Earth, this staggeringly monumental series contains all of the passion, wonder and curiosity of award-winning programs like “NOVA" but with double or triple the amount of fascinatingness.
The struggles and political back stabbing among four friends vying for control over the app they created, '1Life'.
Where and how will we be in 60 years? The next decades will undergo the biggest and fastest transformation ever. In technology, in science, in the environment, in interpersonal relationships. We live in a kind of great accelerator of science, in which the pace of discoveries does not cease to amaze. In the last decades more scientific knowledge accumulated than in all the history of the Humanity. In 2077 this scientific knowledge will have doubled several times.
Sky Trackers was a television series created by Jeff Peck and Tony Morphett, and produced by Patricia Edgar and Margot McDonald for the Australian Children's Television Foundation. The series was a winner of various Television Awards. The pilot was produced by Anthony Buckley.
Toby Johnson is a regular easy-going student struggling with homework and girls. Elizabeth Hawke is the teacher's pet and nobody at school likes her. One day they get hit by a ray - a unique magnetic pulse that changes every thing. Suddenly they are both scientific geniuses! Elizabeth revels in her new found power and want to dominate the school. She decides she must eliminate Toby.
The home base for The Verge's experiments and explorations into the future of science. That means energy, space, nature, the human mind and body, AI, and wherever else the stories take us.
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How 2 was a British educational television show which ran on CITV between 1990 and 2006. It served as a modernised "sequel" to a 60’s / 70's series with the same format called 'How'. Each episode started with the presenters sitting around the studio table asking their own question starting with “How” and then taking turns answering these. Subjects of science and history were often covered along with logic and word play puzzles.