Sophie, a young milliner, is turned into an elderly woman by a witch who enters her shop and curses her. She encounters a wizard named Howl and gets caught up in his resistance to fighting for the king.
A young teenage werewolf is torn between honoring her family's secret and her love for a man.
This mostly lost film is often confused with director Paul Wegener third and readily available interpretation of the legend; Der Golem, wie er in die Welt kam (1920). In this version of the golem legend, the golem, a clay statue brought to life by Rabbi Loew in 16th century Prague to save the Jews from the ongoing brutal persecution by the city's rulers, is found in the rubble of an old synagogue in the 20th century. Brought to life by an antique dealer, the golem is used as a menial servant. Eventually falling in love with the dealer's wife, it goes on a murderous rampage when its love for her goes unanswered.
God and Satan war over earth; to settle things, they wager on the soul of Faust, a learned and prayerful alchemist.
Matilda Wormwood is an exquisite and intelligent little girl. Unfortunately, her parents, Harry and Zinnia misunderstand her because they think she is so different. As time passes, she finally starts school and has a kind teacher, loyal friends, and a sadistic headmistress. As she gets fed up with the constant cruelty, she begins to realize that she has a gift of telekinetic powers. After some days of practice, she suddenly turns the tables to stand up to Harry and Zinnia and outwit the headmistress.
With input from actor and writer Jan Hlobil, director and cinematographer Rene Smaal presents a film in the true surrealist tradition, in the sense that only 'found' elements were used, and that it defies interpretation based on ordinary cause-and-effect time sequence.
Alex Rider thinks he is a normal school boy, until his uncle is killed. He discovers that his uncle was actually spy on a mission, when he was killed. Alex is recruited by Alan Blunt to continue the mission. He is sent to Cornwall to investigate a new computer system, which Darrius Sayle has created. He plans to give the new computer systems to every school in the country, but Mr. Blunt has other ideas and Alex must find out what it is.
Upon moving into the run-down Spiderwick Estate with their mother, twin brothers Jared and Simon Grace, along with their sister Mallory, find themselves pulled into an alternate world full of faeries and other creatures.
A wrongfully convicted boy is sent to a brutal desert detention camp where he must dig holes in order to build character. What he doesn't know is that he is digging holes in order to search for a lost treasure hidden somewhere in the camp.
Adrift in the vast expanse of the ocean, a solitary boat carries three castaways—a man and two women. Stranded and devoid of any glimmer of rescue, they find solace in recounting the tales of their lives to one another. As they delve into their personal narratives, reminiscing about the circumstances that led them to this desolate predicament, they navigate through the depths of three distinct destinies. Bound by the confines of their shared space, every aspect of their existence becomes a boundary, underscoring their plight.
When Bella Swan moves to a small town in the Pacific Northwest, she falls in love with Edward Cullen, a mysterious classmate who reveals himself to be a 108-year-old vampire. Despite Edward's repeated cautions, Bella can't stay away from him, a fatal move that endangers her own life.
This time around Edmund and Lucy Pevensie, along with their pesky cousin Eustace Scrubb find themselves swallowed into a painting and on to a fantastic Narnian ship headed for the very edges of the world.
Four young women continue the journey toward adulthood that began with "The Sisterhood of the Traveling Pants." Now three years later, these lifelong friends embark on separate paths for their first year of college and the summer beyond, but remain in touch by sharing their experiences with each other.
Beatrice Prior and Tobias Eaton venture into the world outside of the fence and are taken into protective custody by a mysterious agency known as the Bureau of Genetic Welfare.
When siblings Judy and Peter discover an enchanted board game that opens the door to a magical world, they unwittingly invite Alan -- an adult who's been trapped inside the game for 26 years -- into their living room. Alan's only hope for freedom is to finish the game, which proves risky as all three find themselves running from giant rhinoceroses, evil monkeys and other terrifying creatures.
After being brutally murdered, 14-year-old Susie Salmon watches from heaven over her grief-stricken family -- and her killer. As she observes their daily lives, she must balance her thirst for revenge with her desire for her family to heal.
Harry, Ron and Hermione continue their quest to vanquish the evil Voldemort once and for all. Just as things begin to look hopeless for the young wizards, Harry discovers a trio of magical objects that endow him with powers to rival Voldemort's formidable skills.
Taken from The Arabian Nights, the film tells the story of a wicked sorcerer who tricks Prince Achmed into mounting a magical flying horse and sends the rider off on a flight to his death. But the prince foils the magician’s plan, and soars headlong into a series of wondrous adventures.
When a British army officer, Harry Faversham, resigns his commission on the eve of his regiment's departure for service in the Sudan he is sent four white feathers of cowardice by his comrades and fiancee. In an attempt to redeem himself, Faversham travels out to the Sudan where he saves the lives of his former comrades.
Jackie is a boy who is so trapped by his fears and doubts that he could not communicate with anyone. Then, a magic dragon named Puff comes to help Jackie by taking his soul force on a wonderous voyage to his island of Honah Lee. Along the way, they have adventures that nurture Jackie's imagination and courage in unorthodox ways.