Ryo Hazuki finds himself seeing his father Iwao die at the hands of a mysterious Chinese man named Lan Di, who also steals an item Iwao had called the "Dragon Mirror". Ryo makes it his mission to get revenge on Lan Di, but first he has to find out how to find him, with the warhouse docks & the Mad Angels gang being his best leads.
Walking towards the fire. In a ceaseless stream of light, people, landscapes and objects lead us to mysterious regions. French filmmaker Patrick Bokanowski’s work is hard to classify - and all the richer for it. Together with his wife Michèle, whose musique concrète compositions form the basis of the sound design, Bokanowski offers a prolonged, dense and visually visceral experience of the kind that is rare in cinema today. Difficult to define and locate, its strangeness is quite unique.
After an AI robot on an asteroid mining facility disappears under mysterious circumstances the company sends an investigator.
A lone passenger is reflected in the windows of a train crawling through layers of textures towards Minsk. During his absence, the city has not changed: all the streets are frozen, long-gone voices can be heard in the empty rooms and around the corner you can find yourself in a video game from your childhood.
CGI collage short film originally premiered as part of the 'Extinction Renaissance' exhibition at the Loyal Gallery in Stockholm.
Truck driver Teddy's late night stop at a gas station takes a dark turn when he meets the mysterious hooker Katerina, leading to unexpected consequences.
Two unemployed friends have a fresh idea: they want to stage Shakespeare's 'Hamlet' in Grand Theft Auto. But even in a virtual world, reality intrudes in a wild and trippy film shot entirely inside the ultra-violent video game.
X-ray images were invented in 1895, the same year in which the Lumière brothers presented their respective invention in what today is considered to be the first cinema screening. Thus, both cinema and radiography fall within the scopic regime inaugurated by modernity. The use of X-rays on two sculptures from the Bilbao Fine Arts Museum generates images that reveal certain elements of them that would otherwise be invisible to our eyes. These images, despite being generally created for technical or scientific purposes, seem to produce a certain form of 'photogénie': they lend the radiographed objects a new appearance that lies somewhere between the material and the ethereal, endowing them with a vaporous and spectral quality. It is not by chance that physics and phantasmagoria share the term 'spectrum' in their vocabulary.
A slice-in-time of John Marston as he tracks down his former fellow outlaw and friend, Bill Williamson. Along the way, Marston encounters many of Red Dead Redemption’s eclectic cast of dreamers, misfits and liars.
The first animated adaptation of the popular manga series, this pilot introduces the main characters of "Lupin the Third" with montages, presented through a short frame narrative illustrating a typical gang escape.
In this animated spin on the noir genre, A man's obsession with key lime pie brings him to the brink of insanity and a chance encounter with the grim reaper.
This GTA IV Machinima tells the story of Marcus "Shade" Reynolds, a notorious thief known across Liberty City for his cunning and ruthlessness. After a high-profile heist, Shade finds himself hunted not only by the police but also by former allies turned enemies, and the ghost of a formal friend, Vincent "Vince" Cruz, whom he had betrayed. Afraid and cornered, Shade’s world unravels in a tense final confrontation in the city’s abandoned docks.
A Massacre in Veronaville is a dark comedic horror machinima by Alvin Soprano that tells a chilling tale of revenge and destruction in the quiet town of Veronaville. The story follows Pamela Landry, a vengeful Sim who uses a powerful spell to take control of the Grim Reaper and unleash havoc on the entire town — including innocent children. Driven by rage, Pamela commands the Grim Reaper to massacre every Sim in Veronaville. As chaos spreads and lives are cut short, the town quickly descends into bloodshed and terror. But in a cruel twist of fate, Pamela’s own dark magic backfires.
The code flips through an array of virtual pedestrians, fading in and out of existence, to be endlessly replaced by the next, creating a time-lapse in real-time.
Machinima-adaptation of Albert Camus book "L'étranger", done in Grand Theft Auto: San Andreas.
Deter & Oro
The story follows Hermia Summerdream, a young woman plagued by a recurring dream of a forest she’s never visited and voices that echo in languages she doesn’t speak. As the veil between sleep and waking life begins to erode, Hermia becomes increasingly drawn to the ruins at the edge of Veronaville — ruins said to be cursed by the spirits of wronged lovers.
Stranded is a short horror survival machinima created by Alvin Soprano, made using The Sims 2: Castaway. After a shipwreck, a Sim regains consciousness on a remote tropical island with no memory of how he got there. He begins to gather supplies, search for shelter, and attempt to send signals for help. But as time passes, eerie signs begin to emerge — strange carvings in the rocks, whispers in the jungle, and footsteps that don't belong to him. As his grip on reality begins to slip, the Sim must face the possibility that the island isn’t uninhabited — and that something is watching him.
When haunting visions in the Force draw the redeemed Logan Starr—once the infamous Darth Revan—to the edge of known space, he is pulled into a shadowed mirror of his own galaxy. There, the Sith Empire has risen anew, led not by him… but by another Revan—Dann Kasra, a fallen Jedi twisted by darkness. As the stars align, the fate of both universes hangs in the balance.
In times of conflict, a companion can be the final thread linking one to human connection. In Call of Duty: Warzone, communication is fractured, making it even harder to truly know those you play with. Dialogue is just a series of terse exchanges of orders and instructions; everything revolves around the game, everything is subsumed by war. Forming a meaningful connection with an anonymous player seems nearly impossible. In The Zone, the protagonists confront this challenge, pushing beyond the fleeting interactions dictated by random matchmaking. They seek to reclaim their humanity, engaging with pressing themes — religion, terrorism, and representation — subtly embedded in the game’s mechanics and geography.