Since its publication 200 years ago, Mary Shelley’s Frankenstein has influenced vast swathes of popular culture. Adaptations have starred cinema legends from Boris Karloff to Robert De Niro – and even Alvin and the Chipmunks. From tales of science gone mad (Jurassic Park) to stories of understanding the other (ET, The Hulk, Arrival), traces of the story and its themes have spread across our media. With Frankenstein Re-membered, video artist and film historian Chris Gerrard collects these diverse fragments from the birth of cinema until the present day and in the tradition of Victor Frankenstein himself, attempts to stitch them back together into an adaptation of the original Shelley novel.
Humankind has always dreamt of the night sky. Of the infinite freedom offered by the black void, and of the strong, shining beacon inviting us to ascend. This is a story, a history of the events that led up to our conquest of space, and the consequences throughout wider humanity. The film is a collage. Of genres, documentary and comedy. Of media, drawing from painting and film. Of films, cannibalising all film history. Of truth, both objective and subjective. Watch the small steps and let your mind take a giant leap.
A look at the Brazilian black movement between 1977 and 1988, going by the relationship between Brazil and Africa.
Produced by MUBI, The Rising of the Moon is a video essay which explores the struggle for independence as it has been portrayed throughout the history of Irish cinema, from the rebellion of 1798 through to the 1920s war of independence and the Troubles in Northern Ireland. https://vimeo.com/473986546
In 1978, just after Le fond de l'Air Est Rouge, which mercilessly analyzed the previous ten years of the revolutionary left's momentum until its collapse, Chris Marker made this complementary piece entitled Quand le Siècle a Pris Forme (Guerre et Révolution).
The sarcastic account of the assassination of five Spanish politicians between 1870 and 1973 is mixed with the narration of five short stories by Edgar Allan Poe illustrated by five skillful pencil artists. A documentary, a video essay, a collage, a provocative experiment where various pop culture figures and icons perform unexpected cameos. The macabre joke of a jester. Never more.
LA PELÍCULA DE MENTIRA
The Weight of Sight is a playful and very personal essay where director Truls Krane Meby, through a massive archive of his own material - anything from DV-tapes to 35mm - explores the last 20 years of digital development - how it’s influenced the images we make, and our bodies. What kind of images do we get of the world now that everyone is a photographer, and what does it do with how we unfold our identities? How has the internet both captured and freed us? And will Truls even dare to show this film?
After a premonition of an unusual bird, a father loses his voice. His daughter undertakes a search to rediscover him, through an intimate narrative that explores the past, the new facets and the silences of a man who is no longer the same.
A year in the life of Elsa Michaud and Gabriel Gauthier, students of Fine Arts in Paris, lovers in troubled times, overwhelmed by maddening verbal and auditory stimuli, witnesses of a globalized violence more visible than ever in a chaotic digital era, in which the slow execution of simple gestures in a silent performance is an act of resistance.
The surrealist painter René Magritte questions the objective reality and emphasizes the arbitrariness of the relationship between an object, its image and its name: the evocation of mystery consists of images of familiar things gathered or transformed in such a way that they no longer conform to our ideas, whether naive or wise.
Initially a made-to-order documentary on Spain, the film becomes an open-ended work-in-the-making about the creative process. “Settling in the Spanish capital to make a documentary, Hanoun sketches out for us the different steps involved in making a film. The author turns his hesitations, his doubts and difficult working conditions into the constituents of his work”. (Raphaël Bassan)
Twenty-five films from twenty-five European countries by twenty-five European directors.
Departing from peripheral details of some paintings of the Bilbao Fine Arts Museum, a female narrator unravels several stories related to the economic, social and psychological conditions of past and current artists.
Day after day, an elderly woman recalls the Spanish Basque country of her youth — while forgetting she is consigned to a retirement home in Chile.
About to turn 100 years old, Santo Amaro School closed its doors in 2020, amid the pandemic, leaving former students in deep sorrow. The story of the school is now told by different generations of students, teachers, nuns and employees, who return to the school building to remember their time over there: an unreachable past, which, through memories, becomes present once again.
Fordlandia Malaise is a film about the memory and the present of Fordlandia, the company town founded by Henry Ford in the Amazon rain forest in 1928. His aim was to break the British rubber monopoly and produce this material in Brazil for his car production in the United States. Today, the remains of construction testify to the scale of the failure of this neocolonialist endeavor that lasted less than a decade. Nowadays, Fordlandia is a space suspended between times, between the 20th and 21st centuries, between utopia and dystopia, between visibility and invisibility: architectural buildings of steel, glass, and masonry still remain in use while traces of indigenous life left no marks on the ground.
José-Manuel Barata Xavier reflects on his old childhood bathtub.
In the woman’s room, memories constantly accumulate and disappear like dust. The man spends his time in this room creating futile little games with woman’s memories.
Angela Su’s fictional artist Rosie Leavers is the last remaining person to upload her consciousness to a video game. Contemplating during a pandemic year which also saw people’s resistance movements in many parts of the world, the work pinpoints the uncanny affinities between gaming and warfare strategies. They have mutually informed the infrastructure of both worlds since time immemorial when diplomatic conflicts played out on the battlefield of the 64 squares of a chess board to flight simulation technologies which were adapted to shape gaming experiences as we know it now. When the conflict is between the state and its people, she speculates that gaming strategies empower civilians in resistance movements to counter imperialism through its own operative logic. But once we upload our consciousness, are we able to return to the sensibilities and political motivation that inspired the revolution to begin with?