1-channel film installation (21‘20‘‘). 2.00:1 aspherical widescreen, stereophonic sound. A wife waits for her dead husband. An adaption of three japanese poems in three different translations. An examination of waiting and the slowness of time. An exercise in slow cinema.
2 Small Channel Video Installation, featuring a monologue excerpted from an untitled novel by Alissa Bennett
Based on an installation by Alberto vev
A prestigious Stockholm museum's chief art curator finds himself in times of both professional and personal crisis as he attempts to set up a controversial new exhibit.
CREMASTER 3 (2002) is set in New York City and narrates the construction of the Chrysler Building, which is in itself a character - host to inner, antagonistic forces at play for access to the process of (spiritual) transcendence. These factions find form in the struggle between Hiram Abiff or the Architect ...
Portrait of Andy Goldsworthy, an artist whose specialty is ephemeral sculptures made from elements of nature.
Nearly devoid of editing resources, the videos feature single shots of anonymous people in daily life, subtly revealed/highlighted through zooming. Instead of uncovering reality, though, the videos end up turning it into pure invention. The “videorhizomes” are not limited to production and screening in regular, traditional circuits. The process includes sending the videos to a person that is randomly chosen from the phone book.
Experimental film & Installation. This is the video editing used for video projections in the short film "Caverne". The video was then passed in negative and projected onto walls of a cave.2011
"Ummmi’s Lonely Girl features a young Shibuya girl, sometimes she messes things up, sometimes she is sad or depressed but she lives her life for the fun moments. In these moments she can forget everything which has come before her in life. She needs these moments to keep her going. In constructing this work I tried to embracing the feeling of the fluctuating heart, bouncing between happiness and sadness. Playing with the stereotypes of youth culture, such as loneliness, and a life of excess, I carried this drunk girl from my parents apartment on edge of Shibuya, to Shibuya Station to wait for the first train home. This is a performance archive video." -UMMMI.
"This installation piece explores the forewarning signs which occur before a defining event taking place. It develops through a mixture of documentary and scripted footages of my father, with texts related to my memory of him mixed into it. Since the Great East Japan Earthquake Disaster of 2011, I have felt that the people of Japan are now forced to live more consciously of the forewarning signs before an incident. This feels as if it’s universally bearing over general social issues as well as miniscule personal level incidents. I decided to feature my own father in this video piece filmed in the style of a fictional documentation. This is all bout Drinking, and weakness." -UMMMI.
Video installation by UMMMI.
Three-channel video (black and white and color, three-channel sound) commissioned by the Museum of Modern Art, New York, for the entrance to exhibition "Toward a Concrete Utopia: Architecture in Yugoslavia, 1948–1980".
The decision to move to Holland doesn't sound like a wise idea. Why move to a country that could be flooded at any moment? For the last 25 years, the political climate has shifted. The public debate on migration has become harsher, more heated, and polarized. What would have been considered right-wing xenophobia back then, is now considered mainstream. Populists simplify complex realities into good and evil, victims and perpetrators: ‘us’ versus ‘them’. Their rhetoric often consists of dehumanizing words and metaphors. One of these is ‘water’. In reality, water is not an immediate threat to the average Dutch person; but it is a huge threat to the thousands trying to reach the Netherlands. People trying to survive the Mediterranean Sea in rubber boats. Trying to survive winter on the Aegean coast in primitive tents. To them, water really is deadly.
Commissioned for the Irish representation at the 55th Venice Biennale in 2013, The Enclave is an immersive, six-screen video art installation by Irish contemporary artist Richard Mosse. Partly inspired by Joseph Conrad’s modernist literary masterpiece Heart of Darkness, the visceral and moving work was filmed in the Democratic Republic of Congo using 16mm colour infra-red film, which captures otherwise invisible parts of the spectrum. The resulting imagery in Mosse’s work is hallucinatory and dream-like with the usual greens of jungle and forest replaced by shimmering violet. The Enclave depicts a complicated, strife-ridden place in a way that reflects its complexity, using a strategy of beauty and transfixion to combat the wider invisibility of a conflict that has claimed so many.
Falling Frames is the first fragment of a series in which Langkamp explores the framing and visualization of three-dimensional perspective through the two-dimensional medium of video, both technically as well as conceptually. To record the work, a special device was built that's attached to a tall industrial crane, which contains a stack of wooden picture frames that can be released from a height of ten to fifteen meters. The camera is placed right in the center of the action and captures the frames' movement while they fall down. The slow motion recording of 240 still frames per second allows us to experience every millimeter of movement to the very detail. While the frames get smaller and smaller in perspective as they move further away from our view, they are immediately followed by the next frame and the next one, until they've all reached the floor and found a place to rest.
An exploration of how the U.S. military employs video game technology to train troops for war. Three Dead depicts a military exercise within a mock Iraqi town built on the outskirts of Twentynine Palms, California, blurring the line between computer simulation and reality.
An exploration of how the U.S. military employs video game technology to train troops for war. In Immersion, Farocki presents footage of a role-playing exercise in which military psychologists demonstrate how to use the PTSD program on their colleagues, who describe traumatic wartime experiences. On a second channel, their descriptions play out as virtual renderings.
An exploration of how the U.S. military employs video game technology to train troops for war. In A Sun With No Shadow, Farocki calls attention to the subtle differences between the simulations for combat training and PTSD. With the former, the sun can be programmed to cast shadows in the virtual combat zones, while the latter, less expensive technology does not offer this feature.
An exploration of how the U.S. military employs video game technology to train troops for war. Filmed at the United States Marine Corps Air Ground Combat Center, Watson is Down pairs footage of soldiers at computers engaging in combat-simulation training with scenes from the video games.