2001 Joan C. Gratz animated short
Barry Doupé’s Thalé (2009) experiments with the phenomenology of light and colour through fiber-optic flower arrangements. Doupé’s animations are inspired by the Thale Cress plant, which is commonly used in biological mutation experiments. His rotating electronic floras, which resemble neon lights, sex toys and fireworks, glow in the dark digital void. - Amy Kazymerchyk, Fabulous Festival of Fringe Film
An early experiment in employing computers to animate film. The result is a dazzling vibration of geometric forms in vivid color, an effect achieved by varying the speed at which alternate colors change, so producing optical illusions. In between these screen pyrotechnics appears a simple line form gyrating in smooth rhythm. Sound effects are created by registering sound shapes directly on the soundtrack of the film.
Piotr Kamler meets Luc Ferrari & Iannis Xenakis. A play of opposites: space, colour, forms, movements
The life and power of a distant, red galaxy, which is invaded by an external force, bringing in its wake shadows and destruction.
袋 Fukuro (Japanese for "bag" or "sack") is a 3-minute short film from 2001. It features Pyramid Head and a Lying Figure from Silent Hill 2, the Fukuro Lady, and many monsters from early sketches for Silent Hill 2. The film contains disturbing, surreal imagery.
On the cold outskirts of town, something is about to happen. In our own way we are all waiting for something to happen.
The experimental animated short is a collaborative work between Keiichi Tanaami and Nobuhiro Aihara.
Prelude 14 begins in deep brilliant red which darkens into deeper reds and lavender shapes, disrupted by a variety of colors settling into browns and grays and shapes most rock-like, all of which is then shot-thru with sufficient yellow to break up all hard-edge form and give a molten aspect to the mixtures of shapes.
Experimental narrative animation using hobbyist 3D animation and inspired by niche genres of computer-generated erotica.
Three memories that become one. An attempt to merge heterogeneous materials: a film sequence shot in Rome, a photo from the 1930s, a noisy soundtrack. Fragmented lines, exploding bass frequencies and flickering.
In this child's game, a live-action boy and girl draw characters and compete who is better. The girl draws a flower and the boy draws a car that runs it over. Then a drawn lion chases a drawn girl, until it all becomes frightfully serious.
This metaphorical surrealist tale is an allusion. NIGHTINGALES IN DECEMBER is a trip into the memories, and the fields of the current realities. What if the Nightingales were working, instead of singing and going south? Is the innocence the only savior of birdsongs? There are no Nightingales in December... What is left, is only the history of our beginning, and our end.
You Take Care Now, an early student film, is a perfect exemplar of Ann Marie Fleming's idiosyncratic vision and stands as one of her signature works. Made on 16mm, and incorporating found footage, original material, animation, and processed images (Vancouver's groundbreaking avant-garde cinema of the 1970s is a decided influence here), Fleming's film offers a visually dazzling, emotionally wrenching, oddly humorous account of two profound personal traumas.
An interactive flash animation from Dutch digital artist Han Hoogerbrugge.
Short animation produced in a 3D animation course using the MAYA software.
In 2013, Lei Lei and Thomas Sauvin collected numbers of black-and-white photos from Chinese flea markets and imagined that all of them belonged to one fictional Chinese person. Through rendering, collage, and a cyclical process of hand coloring, scanning, and printing, connections among the photos were created.
La Maison en Petits Cubes tells the story of a grandfather's memories as he adds more blocks to his house to stem the flooding waters.
The idea of JAM was conceived while I was attending the Ottawa International Animation Festival in 2008.After returning to Japan, I soon began making the film and completed it in four months.This film is based on a very simple idea: the increasingly varied the sounds, the greater is the number of creatures. I wanted to rid myself of the frustrating experience of making Devour Dinner, which was highly unsatisfactory from the viewpoint of the movement in the film. My intention in this film was to fill the screen with chaotic movements.
Computer imagery dances before a techno soundtrack.